But to what end?"In this chapter, each player runs not only a player character but also an NPC who has ties to the settlement that the characters are defending."
You run both, not just the special NPC.
But to what end?"In this chapter, each player runs not only a player character but also an NPC who has ties to the settlement that the characters are defending."
You run both, not just the special NPC.
It is meant to invest the players in the survival of the NPCs and the town more. (This is explained in the adventure text).But to what end?
It is meant to invest the players in the survival of the NPCs and the town more. (This is explained in the adventure text).
It might not succeed for you in that, but that's the intent.
I would not recommend SKT to a new GM. It can be great, but the GM has to work hard to make that greatness happen.Storm King's Thunder is the easiest to transition into - it's in the same general area, and even has directions on how to go from LMoP into the adventure. It technically only goes up to level 10 - 11, but you can easily have that go up to 15+ by having them visit all the giant settlements instead of just one (they have to get all 5 of the McGuffins instead of just one, or they're asked by their eventual allies to deal with all of them while they work out where the big bad has gone - which is the method I used). They'll just need less of the provided help in the climatic encounter.
It feels like a missed opportunity by WotC that there isn't a clear, obvious answer to this question. It comes up over and over again. So many groups have a great experience with LMoP...and then no idea where to go next. There really should be a sequel to that covers play in Tier 2: "Blank Blank of Phandelver."
Agreed. But I still think it would be easiest for new DMs if there was a clear sequel to LMoP.I think they recognized this and that's why Dragon of Icespire Peak got the 3 follow-up adventures on DNDBeyond.
Unfortunately, Lost Mine is still better than DoIP. But if you ran them together, taking the best parts of each, and then ran the expansions, you have a level 1-13 campaign.
Or FG(You get them for free if you've bought the Essentials Kit, otherwise you can buy them on D&D Beyond, Roll20, or ).