Well, there are lots of ways to make them different. Ability score adjustments, IMO, are only one of those ways.I voted to place them in with race. Why have different races if you cannot have them be different.
Well, there are lots of ways to make them different. Ability score adjustments, IMO, are only one of those ways.I voted to place them in with race. Why have different races if you cannot have them be different.
My players hate point buy. I can't accept any option that insists upon it. Which is a shame, because it's a very clean way to deal with this stuff.Previously my tendency was to tie the ASI either to background or split it between background, culture and race.
However, @vincegetorix has a good point - once you do point buy, you might as well scrap ASIs completely and increase the point buy budget if necessary.
I agree, there are other options. I would want something stronger or more varied then what we have, however, and I don't know what that would be.Well, there are lots of ways to make them different. Ability score adjustments, IMO, are only one of those ways.
So, do they roll all the time then? If they do, they are already getting better scores than either the current standard array or point-buy allows.My players hate point buy. I can't accept any option that insists upon it. Which is a shame, because it's a very clean way to deal with this stuff.
Well, there are lots of ways to make them different. Ability score adjustments, IMO, are only one of those ways.
I prefer a split between class and species/culture/background like 13th Age does it. That opens up more variety of class and race combos that people will play.
I may try that. Thank you!So, do they roll all the time then? If they do, they are already getting better scores than either the current standard array or point-buy allows.
My suggestion if they insist on more and roll, is do 5d6-2L for two scores, and 4d6-L for the rest. I haven't run the numbers, but that will allow them two scores which should be better if they need that.
EDIT: ok, ran the numbers, it works IMO.
DICE METHOD: two 5d6 twice and 4d6 four times, keeping the best three dice for each roll. [Average: 12.64]
STANDARD ARRAY: 16, 15, 13, 12, 10, 9 [Average: 12.5]
POINT-BUY: 32 points, as normal but max 16 (costs 11 points). [Average: 12.5, well... sort of]
Then get rid of any racial, class, background, floating ASIs and just put the scores where you want them. Done.![]()
And by far the least interesting way.Well, there are lots of ways to make them different. Ability score adjustments, IMO, are only one of those ways.