Level Up (A5E) Where to put ability bonuses during character creation

Where should ability bonuses go?

  • In the race/species

    Votes: 26 17.0%
  • In the culture

    Votes: 2 1.3%
  • In the background

    Votes: 12 7.8%
  • Totally freeform, wherever you like

    Votes: 24 15.7%
  • No ability bonuses, maybe an extra species feature instead

    Votes: 22 14.4%
  • Split between species/culture/background (say +1 from each?)

    Votes: 42 27.5%
  • Some other option

    Votes: 25 16.3%


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Still needs work on what goes in each category. The Level Up - Changes to race (species?) thread hasn't had much activity after my first pass at breaking things down and seeing what the implications were in how to construct the components that would be needed for the character.

While I want the Culture (Upbringing) separation, there's a strong implication that you'll need Location+Culture to make things flexible enough to handle the component without simply falling back into Subrace (and without exponentially exploding combined entries). Will need more discussion to see if it's possible to avoid this issue.
 
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TwoSix

Dirty, realism-hating munchkin powergamer
  • Heritage has a feat instead of ASI
  • Culture contains the non 'biological' aspects of what was once 'race'
  • Background has two +1 ASIs, one set, one floating
Yea, I really like this. Slots nicely into the same framework as current 5e (Heritage is "race", culture is "subrace"), but a lot more flexible.
 

So here's what our first playtest packet might look like (we've started work on it).

NOTE -- playtest packet means we're looking for the good and the bad. If it doesn't work for you, that's data. If it does, that's also data. Above all, we want data.

So...
  • Heritage has a feat instead of ASI
  • Culture contains the non 'biological' aspects of what was once 'race'
  • Background has two +1 ASIs, one set, one floating
The model looks like this:

Heritage -- Elf - bio stuff, feat
...Culture -- wood elf
...Culture -- high elf
...Culture -- dark elf
...Culture -- (new elf)
Background - (inc ASIs)

+ some 'general' Cultures (like Cosmopolitan, Lone Wanderer, Nomad)

Any Heritage can take any Culture and any Background (if the [GM*] agrees).

We refer to these three building blocks as your 'Origin'. As in, everything before your first class level.

*Working on our term for that.
First response I have is this:

What happens to sea elves?

5 has some subraces that give extra biological traits, that wouldn't neatly fit in a "cilture" model. Do those subraces get spun off into their own unique heritage?
 


G

Guest 6801328

Guest
Sounds like it will still pigeonhole MAD builds a little bit...Monks will want to choose a background that gives Dex and Wis, Paladins will want Str and Cha, etc....but still an improvement over what we have now.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
  • Heritage has a feat instead of ASI
  • Culture contains the non 'biological' aspects of what was once 'race'
  • Background has two +1 ASIs, one set, one floating

So, this mean that origin at chargen will only receive 2 x +1 to add to their stat roll/array/point buy?

I'm really glad to hear that! yeah!
 



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