D&D 5E Where We've Been and Where We Might Be Going (or, What I Think WotC Is Doing)

Mercurius

Legend
Don't forget the media blitz that has been going on since around 4E. We've had D&D show up in The Sarah Connor Chronicles, Big Bang Theory, Dexter's Laboratory, Stranger Things, Community, and a host of other TV shows and other media, as well as the rise of Critical Role and other "entertainment RPG shows" throwing a lot of light on the game and drawing both old and new to check out the game.

The pandemic has also helped a lot; people suddenly finding a lot of time on their hands and the likes of VTT's, Discord and other platforms making remote play possible.

As for where the game is going, WotC has suddenly found itself with a very large and diverse crowd; they started with a bit of a "hardcore" carryover (those who'd stuck out 4E, and some returns from 3E/Pathfinder), but a large chunk of their demographic wasn't even old enough to play in 3E days and they want something that fits with the fantasy they've grown up with - the LotR movies (and likely moreso the Hobbit), Harry Potter, Percy Jackson, Game of Thrones, various animes and the like. The carry-over from 1E/2E/BX/BECM is a smaller and smaller crowd, and the cry for carrying over old content is probably being replaced with calls for new content to bring the game into the 21st century.

Expect to see D&D revisions designed to make it "easier" to get on board and quicker to play at the table. We'll see some more nostalgia throwbacks/easter eggs to keep the old timers buying (and pique the interest of newbies who are curious what was so "good" about that stuff), but I believe we will see a rise in new, never-before-seen content as the designers align the game to modern media.[/I]
Yes, all good thoughts. I didn't forget the "media blitz," although I guess I probably should have mentioned it in the "rise of 5E" part as a major factor. I wasn't as much describing the factors involved, just the phenomena. But I imagine the single biggest media influence has been Stranger Things, which probably brought in new, young fans, and also some older folks bit by the nostalgia bug.

I think you're probably generally correct on the last two paragraphs. I think a key point is that even though "old-timers" represent a diminishing percentage of the total fan-base, they still have substantial buying power. If we take the demographics for the 50 million estimate, probably about 15% are carryovers from pre-3E eras (most of the 13% of 40+ and some of the 18% of 35-39 group, minus a few older folks who only just started playing).

Another factor is simply WotC making good use of their creative legacy--not to preserve tradition for traditions sake, but because it would be wasteful not to. I mean, think of that fertile period of the late 80s to mid-90s in terms of settings: Spelljammer, Dark Sun, Planescape, and Birthright all came out in a pretty short period of time.

So it isn't simply a matter of "old people like old stuff, and new people like new stuff." But it may mean that older stuff will be re-calibrated for a newer, younger demographic, at least to some extent. As much as the "setting purist" in me dislikes the idea of dragonborn in Athas, that might be inevitable (actually, they'd probably fit in quite well, although might need to be re-skinned a bit, so as not to dilute the coolness of the Athas dragons; tieflings seem a bit more incongruous with the setting, though).

Or with Planescape, I imagine the very Gen X 90s aesthetic will be ironed out a bit (to be honest, I hope so!), and Dragonlance art will likely do away with mullets and perms (someone will need to talk to Elmore and Easley). And, of course, WotC will almost certainly continue to offer narrative pathways that don't always involve solving everything through violence, and we'll probably never see Tika's boobs again, unless WotC starts an OnlyFans for her.

But I think, all joking aside, most of these worlds will continue to live within the D&D canon, and some of them will be actively nourished, even if in a somewhat different presentation. This will make some old-timers grouchy, but I think they'll be a minority.
 

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Umbran

Mod Squad
Staff member
Supporter
I've been pondering why WotC isn't doing the Transformers and GI Joe RPGs. I suspect it might be simply because the Transformers/GI Joe business units have their own P&L, and any collaboration muddies that accounting.
Possibly, but honestly, that could be overcome if they wanted to. There's a more basic reason about getting work done.

Presumably, all the WotC staff are busy with the flagship, and with the revisions coming out for the 50th Anniversary, there's years worth of work there. There probably isn't any slack to build a completely separate game.

So, the choice would be to staff up WotC for a project unrelated to their current work, and then have to dismiss that staff if it doesn't go well (and you know how folks are about WotC firing people - very touchy) or find someone else to do it. If they do it poorly, you let it drop, and your real flagship goes on without incident. If they do well, you buy them.
 

Mercurius

Legend
Possibly, but honestly, that could be overcome if they wanted to. There's a more basic reason about getting work done.

Presumably, all the WotC staff are busy with the flagship, and with the revisions coming out for the 50th Anniversary, there's years worth of work there. There probably isn't any slack to build a completely separate game.

So, the choice would be to staff up WotC for a project unrelated to their current work, and then have to dismiss that staff if it doesn't go well (and you know how folks are about WotC firing people - very touchy) or find someone else to do it. If they do it poorly, you let it drop, and your real flagship goes on without incident. If they do well, you buy them.
Just to add onto this a bit, the question would be why. It made sense why Paizo created Starfinder; first of all, they're a smaller company, so smaller gains mean more. Secondly, Starfinder came out in 2017, although probably has roots going back to Distant Worlds in 2012, but it all fits within the paradigm of "We've made it big partially because of 4E's issues, but we need to keep growing."

Right now it doesn't make sense for WotC to spread out too much. D&D is a massive cash-cow and their focus should be--from an economic standpoint--maximizing it as much as possible. This is why I see them gradually but consistently expanding their offerings until they find the "pre-breaking point." I suspect that will be somewhere in the 6-8 major products a year. They can do that over the next few years, and then re-assess in 2024, after the revised books come out and then maybe ride that for a few years.

A non-fantasy (or quasi-fantasy) game might make sense as part of a "Wave 2" post-2024, but it might also not make sense until a few years after, if at all. But the point is, once they get over the hump of the anniversary, all bets are off as to what 2025 and on looks like. Too many unknown factors: not just how popular D&D is at that point, but wider cultural and societal issues.
 


dave2008

Legend
I am wondering if we will see more "official" 5e products on DMs Guild. I think it would be a great way to support settings. So instead of release a ravenloft, eberron, theros, etc. book each year, they can release them POD on DMsGuild. That would allow them to support settings with out having the cost of printing them. I actually hope this is what they do.
 

Ancalagon

Dusty Dragon
I think not starting the discussion with 3rd edition misses critical parts of the picture. 3rd edition was remarkably successful and spurred a renaissance in the tabletop gaming community. A key part of this was the license that allowed other publishers to add to the 3rd edition ecosystem, something never before allowed in D&D. And then Paizo and Pathfinder happened, because of that license. That 4th edition was remarkably restrictive by comparison was no surprise. It also contributed to 4th edition's ultimate failure given the volume of 3rd edition content versus the paucity of 4th edition content. Now we have 5th edition with a somewhat more open license even if it's not quite as open as that of 3rd. And again the 3rd party publishers have come forth to add major content to the game and again the edition is a hit. Heck, the people who run this very site just put out a massively successful Kickstarter campaign for a set of 5th edition compatible books just yesterday.

Bottom line: The availability of content is a huge driver in the success of any edition of D&D.
I agree with your conclusion to a degree, but... 3e was successful yes, but compared to 5e... a lot less so. The number of players 5e brought to the table hasn't been seen for a long time
 

S'mon

Legend
2015-2017 was definitely the golden era of 5e for me, and the chart definitely shows why - publication scarcity. WoTC produced a great game in 2014, and Xanathar's was a great patch for the bits that weren't so great. But WoTC really struggle to put out good quality adventures, even at the level of a good 3PP - the stuff I have from Sasquatch (RIP), Arcanum/Odyssey of the Dragonlords, and most Kobold Press stuff, is well above typical WoTC quality. So I don't feel that with WoTC, 'more is more'. It looks like 2018 is when I stopped buying everything they put out, only buying Mordenkainenen's (that with some reluctance), and the Essentials Kit is the only WoTC thing I've bought since then. I'm still spending a lot on 5e & RPGs, but when I want to spend money on some should-be-decent material, Kobold Press is the obvious steak-and-potatoes provider.
 


Hussar

Legend
I agree with your conclusion to a degree, but... 3e was successful yes, but compared to 5e... a lot less so. The number of players 5e brought to the table hasn't been seen for a long time
I'd take that a step further. The number of players 5e has brought to the table has never been seen before. Full stop. Even the halcyon fad days were never even remotely seeing these kinds of numbers.

We're seven years after release and the 5e PHB is still in the top 200 of all books on Amazon. That's just unheard of. Nothing before comes even close.

We really are in uncharted waters.
 

RobJN

Adventurer
I am wondering if we will see more "official" 5e products on DMs Guild. I think it would be a great way to support settings. So instead of release a ravenloft, eberron, theros, etc. book each year, they can release them POD on DMsGuild. That would allow them to support settings with out having the cost of printing them. I actually hope this is what they do.
This. This is what I've been saying for ages now.

1. WotC releases the settings into the Guild, for The Teeming Masses to tinker with.
2. WotC keeps an eye on who's writing/selling Good Stuff for each of the settings.
3. WotC puts together panels of Adepts for each setting, to do hardback Candlekeep-like anthologies every few years
 

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