Lyxen
Great Old One
This is for me the critical point, and it makes it obvious why WotC is moving very slowly and changing very few things as they don’t want to kill the golden goose.We really are in uncharted waters.
This is for me the critical point, and it makes it obvious why WotC is moving very slowly and changing very few things as they don’t want to kill the golden goose.We really are in uncharted waters.
We really are in uncharted waters.
Now, imagine what happens if the movie is actually good...
A big reason why Paizo made Starfinder was that they were also planning Pathfinder 2, and they wanted a second source of income both in the year leading up to PF2 (announcing a new edition generally doesn't help sales of the old one) and in case PF2 failed.Just to add onto this a bit, the question would be why. It made sense why Paizo created Starfinder; first of all, they're a smaller company, so smaller gains mean more. Secondly, Starfinder came out in 2017, although probably has roots going back to Distant Worlds in 2012, but it all fits within the paradigm of "We've made it big partially because of 4E's issues, but we need to keep growing."
The license is the same, but the SRD is significantly more hampered. Notably, classes and races only have one sub-version each that's open content. Similarly, there's only one background and one feat in the SRD. Basically, they wanted to make sure it was impossible to Pathfinderize 5e (though we'll see how well Level Up does it).5e uses the same OGL licence as 3e.
Sorry, missed this one at first.I think not starting the discussion with 3rd edition misses critical parts of the picture. 3rd edition was remarkably successful and spurred a renaissance in the tabletop gaming community. A key part of this was the license that allowed other publishers to add to the 3rd edition ecosystem, something never before allowed in D&D. And then Paizo and Pathfinder happened, because of that license. That 4th edition was remarkably restrictive by comparison was no surprise. It also contributed to 4th edition's ultimate failure given the volume of 3rd edition content versus the paucity of 4th edition content. Now we have 5th edition with a somewhat more open license even if it's not quite as open as that of 3rd. And again the 3rd party publishers have come forth to add major content to the game and again the edition is a hit. Heck, the people who run this very site just put out a massively successful Kickstarter campaign for a set of 5th edition compatible books just yesterday.
Bottom line: The availability of content is a huge driver in the success of any edition of D&D.
Every time someone mentions the D&D movie I have quasi-ptsd flashbacks to the 2000 atrocity, one of the only films (maybe the only film) I've ever actually walked out of the theater on.Now, imagine what happens if the movie is actually good...
I am wondering if we will see more "official" 5e products on DMs Guild. I think it would be a great way to support settings. So instead of release a ravenloft, eberron, theros, etc. book each year, they can release them POD on DMsGuild. That would allow them to support settings with out having the cost of printing them. I actually hope this is what they do.
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Borrowing your table, it looks like Spelljammer is certainly making an appearance.
Is it filling a Classic Setting spot? Could be. I am assuming however that the alternative cover with Boo and a Beholder on it is this Spelljammer book, and seems more fitting for an adventure. And that this is also the "Scary, Wonderful, New" setting Perkins hinted at. So I think this book is an adventure, or at least a hybrid of setting and adventure (Strixhaven is a lot like this).
This could also mean that we are getting two big adventures per year (this is a way earlier announcement than normal), or that they're moving the big adventure releases from the Fall to the Spring.
I'll quote myself from AcererakTriple6's thread:View attachment 145031
Borrowing your table, it looks like Spelljammer is certainly making an appearance.
Is it filling a Classic Setting spot? Could be. I am assuming however that the alternative cover with Boo and a Beholder on it is this Spelljammer book, and seems more fitting for an adventure. And that this is also the "Scary, Wonderful, New" setting Perkins hinted at. So I think this book is an adventure, or at least a hybrid of setting and adventure (Strixhaven is a lot like this).
This could also mean that we are getting two big adventures per year (this is a way earlier announcement than normal), or that they're moving the big adventure releases from the Fall to the Spring.
I'm basing this off my prediction in the thread about the impending announcement. I'm not sure if this is exactly what I want, but I think it makes sense, and I'd be very happy if they follow this route.
Adventure book: The PCs find a spelljammer in the Realms somewhere, possibly Lantan. The adventure is made up of loosely connected episodes of locations beyond Toril that the PCs visit while on the spelljammer. How about this premise: They explore the ship and it "turns on," and starts going to random locations outside of Toril. It could even be a kind of random thing, like the Deck of Many Things, but the "Panel of Many Places," with the PCs pressing a button on the spelljammer's dashboard, and off they go, sailing the Astral Sea. Perhaps the spelljammer is sentient and trying to remember what it is, and visiting places it had been to previously. The PCs gradually put together the mystery, and learn how to pilot it over the course of the campaign. The final destination is none other than...the city of Sigil. Which leads me to the second book:
Shemeska's Manual of the Multiverse: This is a combination of Manual of the Planes and Planescape, with flavors of Spelljammer and Magic's planeswalking. It includes a gazetteer of Sigil and the Outlands, and an overview of the planes, along with rules for different approaches to exploring the multiverse--the doors of Sigil, spelljamming on the Astral Sea, and planeswalking. It would also discuss different cosmologies, emphasizing that there is no correct, singular one, just a wide variety of lenses to view and explore the multiverse from.
This opens up the door to as many planar adventures as WotC wants to publish, and the connective paradigmatic tissue for other worlds.
Alternatively, they could have Spelljamming as a Setting for physical travel between parts of the Prime Material, and then Planescape as a separate Settiing for Planar travel.I'll quote myself from AcererakTriple6's thread:
Again, I'm not sure exactly which direction they're taking, but I could see it being something like this: no discreet Spelljammer setting book, but it taking a prominent place in adventures and a wider "multiverse" cap-setting.
I just think the three-pronged planar approach--Sigil's doors/traditional planar travel, spelljamming (on the Astral Sea), and planeswalking--is just too fertile and rich in possibilities to pass up, or to overly differentiate into discreet settings that separate them.
Alternatively, they could have Spelljamming as a Setting for physical travel between parts of the Prime Material, and then Planescape as a separate Settiing for Planar travel.
Phlogiston. They're probably keeping it, guys, seriously,based on the principles that Perkins laid out in the "Canon" discussion.That depends entirely on how they handle Spelljamming, if it replace the Phligon or whatever that bloody word is with the Astral Plane, then their is no point in them being seperate settings anymore, or at least not completely seperate. But we will see.
Link?Phlogiston. They're probably keeping it, guys, seriously,based on the principles that Perkins laid out in the "Canon" discussion.
"We decide, based on our understanding of the game’s history and audience, what artwork or lore to pull forward, what artwork or lore needs to change, and what artwork or lore should be buried so deep that it never again sees the light of day. We have a couple guiding principles:"Link?