Oh, the Eberr-irony!
Of course, the same arguments were made about Eberron (e.g. there was some classic AD&D adventure where the heroes explore a crashed alien spaceship, 3e had rules for firearms and lasers before Eberron came out, etc).
I just find the parallels... interesting.
This works really well for 'magitech' settings like Eberron, I think, since we implicitly accept the idea that economies of scale rarely apply to magic stuff, so we're not asked to suspend our disbelief that nobody's tried industrializing it.
Draenai were essentially "Space Paladins" that looked like the elder demons whose spaceship crashed on Azeroth I cringed.
Warcraft made them seem like anything but what they ended up being.
Could you elaborate more on that? I don't get what you're trying to say.
Industrialization of magic was one of the core principles of Eberron. o_0
a knowledge bomb was dropped...
Then the retconns you mentioned began...