[OT]Hmm; good catches, there. I'll amend my earlier statement. IMHO, PrCs in CW are as follows:
Sucktacular: Bear Warrior, Bladesinger, Cavalier, Dark Hunter, Darkwood Stalker, Gnome Giant Slayer, Justiciar, Knight Protector, Reaping Mauler, Spellsword
It's not that I don't appreciate the RP appeal of these PrCs; it's just that they're sufficiently mechanically sub-par as to preclude my imagining how a player would make one work in a game without getting mauled. In particular, I find the cavalier and bladesinger nerfs horrific. Deadly charge not combinable with the charge action? No separate bladesinger spell list? Ick ick ick. The BS and spellsword are especially bad in comparison with the Eldritch Knight; worse still, they raise the specter of one-level dips with an EK focus.
Nice: Eye of Gruumsh, Halfling Outrider, Master Thrower, Mindspy, Purple Dragon, Ronin, Thayan Knight
All fine classes, and worth the dip, IMHO. These are nicely focused, have a clear RP reason for being, and actually give your PCs a little something in return for a loss of versatility.
High-end: Dervish, Exotic Weapon Master, Frenzied Berserker, Invisible Blade, Nature's Warrior, Warshaper
Because we really need a way to make the spiked chain more powerful, or to reward NPC killing machines, or to boost the power of wild shaping druids in a book supposedly devoted to fighter-types. (Well, true; the wild-shaped druids do tend to be the best party fighters at high-epic levels, but that's hardly an endorsement, now is it?) The dervish actually worries me the least of these, but it's still just a load of bennies without any real drawbacks or specialization-related loss.
Anyway, sorry about the digression...[/OT]