(snip) It is clear to me that some writers understood how to make the system work out. Chris Sims did it with his D&D Encounters Season of Keep on the Borderlands, and the format for D&D Encounters can be viewed as extremely "inflexible." Chris Perkins did it with his adaptations of the Against the Giants Series. Steve Townshend did it with both Madness at Gardmore Abbey, and his D&D Encounters Season Beyond the Crystal Cave, co-written with Chris Sims.
So I understand editorial mandates, I just don't understand the logical leap to blame the system.
I have converted and run I6-Ravenloft, A1-A4-Slavers Series, U1-Sinister Secret of Saltmarsh, some sections of B2-Keep on the Borderlands (the Caves of Chaos), X1-Isle of Dread, and countless other TSR and Paizo adventures for use with 4e. I have not changed the structure of the adventures. I've used the tools provided in the game and tweaked to taste. (snip)
I think the real shame is that the writers are hiding behind the "game system" made me do it excuse when obviously others made some really good adventures with the same system, and even under stricter "inflexibility" (D&D Encounters).