"....And start to dream of somewhere
To relax their restless flight
Somewhere out of a memory
Of lighted streets on quiet nights..."
"Subdivisions," Rush
My group has been bouncing from system to system for over a year now, not finding anything that really suits us. A player suggested we go back to "everyone's second favorite system" in an attempt to find stability.
My issue is that there are now varieties in that system. Which do I pick to suggest to the players?
2014
Pros: we own the books and are already familiar with it.
Cons: I've repeatedly run into issues with encounter balance, poorly designed enemies, little guidance about awarding treasure. My players complain that there's not enough combat options and that play is boring.
Level Up
Pros: I own the books, addresses treasure rewards better than 2014, supposedly better designed monsters. Presents tactical combat options.
Cons: I'm the only one who owns the books. I'm concerned that it might be too crunchy. Don't know how well I can use 2014 stuff with it (will the Level Up characters cakewalk through 2014 adventures? There's not a lot of published adventure content I can use specifically for Level Up.)
Tales of the Valiant
Pros: supposedly better designed monsters and treasure reward guidance. Tactical combat options (less than Level Up). More familiar to 2014 than any other edition.
Cons: I don't own anything from the system and don't know enough about it to promote it.
I'm not considering D&D 2024 because I would rather support other companies. DC20, Nimble 5e, etc. are out of consideration because they aren't finalized. Shadowdark and OSR games are too "underpowered" to please my players. Pathfinder 2 is too crunchy.
If you have any suggestions of which we should try, let me know.
Update:
We went with Level Up: Advanced 5E, with the option for players to use 2014 if they were more comfortable with that - or if the options weren't available in LU (such as many of the Eberron-specific options).
The campaign lasted about 3 months before it ended with an unceremonious TPK. I had high hopes, but alas, it was not meant to be.
Here are some issues we had, specific to Level Up.
To relax their restless flight
Somewhere out of a memory
Of lighted streets on quiet nights..."
"Subdivisions," Rush
My group has been bouncing from system to system for over a year now, not finding anything that really suits us. A player suggested we go back to "everyone's second favorite system" in an attempt to find stability.
My issue is that there are now varieties in that system. Which do I pick to suggest to the players?
2014
Pros: we own the books and are already familiar with it.
Cons: I've repeatedly run into issues with encounter balance, poorly designed enemies, little guidance about awarding treasure. My players complain that there's not enough combat options and that play is boring.
Level Up
Pros: I own the books, addresses treasure rewards better than 2014, supposedly better designed monsters. Presents tactical combat options.
Cons: I'm the only one who owns the books. I'm concerned that it might be too crunchy. Don't know how well I can use 2014 stuff with it (will the Level Up characters cakewalk through 2014 adventures? There's not a lot of published adventure content I can use specifically for Level Up.)
Tales of the Valiant
Pros: supposedly better designed monsters and treasure reward guidance. Tactical combat options (less than Level Up). More familiar to 2014 than any other edition.
Cons: I don't own anything from the system and don't know enough about it to promote it.
I'm not considering D&D 2024 because I would rather support other companies. DC20, Nimble 5e, etc. are out of consideration because they aren't finalized. Shadowdark and OSR games are too "underpowered" to please my players. Pathfinder 2 is too crunchy.
If you have any suggestions of which we should try, let me know.
Update:
We went with Level Up: Advanced 5E, with the option for players to use 2014 if they were more comfortable with that - or if the options weren't available in LU (such as many of the Eberron-specific options).
The campaign lasted about 3 months before it ended with an unceremonious TPK. I had high hopes, but alas, it was not meant to be.
Here are some issues we had, specific to Level Up.
- I was the only person who owned the books, so no one really got familiar with how their abilities worked (despite my having shared the online tools with them.)
- The massive book was difficult to navigate and just ... handle. One of the players repeatedly dropped my copy. (Multiple times a session.) [On the plus side, it's only a little scuffed - whereas a WotC book would be disintegrated.]
- It's not really "compatible" as I understand compatibility to be. Trying to go from different versions of D&D (2014, Level Up, Flee Mortals, and OAR's converted B/X adventures) was just a mess.
- If you're going to run B/X converted adventures, you better use characters designed to be thrown away. There's way too much time sink required to make characters in Level Up.
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