Battletech I've played again fairly recently. One of my closest gaming buddies bought into the most recent release, and we've tried both it and Alpha Strike out, so I expect it'll see the table again before too long.
Same with Blood Bowl. Still an excellent game.
I bought deep into Car Wars and played that into the 90s, but it hasn't seen the table in forever. I have played simpler successor games at conventions, though.
I picked up the HeroQuest reboot when it was crowdfunded, but haven't assembled a good group for it. Most of the people I would play it with would be more interested in actual D&D, or Shadowdark or whatever OSR game I feel like running.
Every once in a while I break out GW's original 80s
Talisman (much sweeter art than later versions) or
DungeonQuest as a casual beer & pretzels game with friends.
Two from the 80s which my older D&D buddies and I occasionally play are
Dragonmaster and
Empire Builder.
If you pull in the 90's and pull in card games, I still regularly play Vampire the Eternal Struggle CCG (fka Jyhad). I'm in ~25 asynchronous online games right now, and have played roughly 10-15 IRL games this year.
Excellent. I haven't played in forever but I occasionally hear updates from Ben Peal, who is an old Boston goth scene friend.
The one game I really would like to play from the 70's is the one that got me into this nonsense - Magic Realm. We played in summer of 1977 felt like every single day. Then one of us got the AD&D MM, another got the PHB in 1978, and that's all she wrote.
I wonder if Magic Realm holds up. Also, I'd have a hell of a time getting Rick Dave, and Jason all back together in Dave's basement with his older sister yelling at us from upstairs
Read about it, never played it. Intriguing. Love the hex tile concept. The rules have been somewhat revised by fans. You can find the PDF in the files section of the game on BoardGameGeek.
I still have a set I bought at a convention in ~1991, but I've never managed to successfully play. A while back I dug into the tutorials online, introducing how to play via the simpler characters, etc, but the complexity still seemed excessive. It's on my bucket list, though, in part because the components are so cool. SOME day I'll put in the effort!