Zappo said:Easy: you can't live without Constitution, it says so in the rules. More to the point, depending on the class, the highest score might be anything else, but everyone can use a high Constitution.
Xath said:Whenever I make a character, I find there is one ability score that has to be high. That is INT. I don't know what it is, but I have extreme difficulties playing a stupid character.
Xath said:I have had a lot of fun roleplaying with a monster character that has very low INT. It is good for some laughs and it is challenging for me to turn off that common sense/thought processing part of my brain and have my character act accordingly. (He does have a high Str/Con and a natural regenerating ability that helps keep him alive in the most dire of circumstances.)
To answer the original question, Constitution has to be the one. No matter what character is generated, more hit points never hurts.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.