Which adventure path to convert to D&D 4E

isaacc

First Post
Hi all. I'm disappointed in how things turned out between Paizo and WotC vis-a-vis D&D 4E. I would really liked to have seen a Paizo adventure path for 4E.

I'm pretty disappointed with WotC's new AP, Scales of War. I would like to try my hand at a 4E conversion. As the three Paizo APs all start from level 1, I only need to do the one conversion for now.

Shackled City
Age of Worms
Savage Tide

Which AP is the best according to you? In which one should I invest myself? I have heard great things about all of them. Of those who played them, which was your favourite experience.

Note: My campaign setting will be the Forogotten Realms 4E

Thanks for your input.
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I remember the Shackled City as the best, though I also enjoyed Savage Tides so far a lot.
Age of Worms was a disaster for us, since it contained frequent PC death. But I didn't play regularly in that campaign, and other sources say it's the best.

Savage Tides is currently being converted from our DM, and we already have run 2 4E sessions, pretty effectively so far.

Shackled City probably would have worked fine converted to 4E. Age of Worms might actually lessen the "frequent death" problems if you have to rework monsters and encounters anyway.

Pick whatever you like most, might be my session. Which campaigns plot or characters interest you most?
 

Hi all. I'm disappointed in how things turned out between Paizo and WotC vis-a-vis D&D 4E. I would really liked to have seen a Paizo adventure path for 4E.

I'm pretty disappointed with WotC's new AP, Scales of War. I would like to try my hand at a 4E conversion. As the three Paizo APs all start from level 1, I only need to do the one conversion for now.

Shackled City
Age of Worms
Savage Tide

Which AP is the best according to you? In which one should I invest myself? I have heard great things about all of them. Of those who played them, which was your favourite experience.

Note: My campaign setting will be the Forogotten Realms 4E

Thanks for your input.
.

Each of the adventure paths are very good, no matter what ruleset you use.

Age of Worms is very deadly but the campaign is very good.
Savage Tide is my favorite of the three because of the seafaring influence.
Shackled City is good but not my favorite.

I'm currently playing in the Savage Tide adventure. We are using Pathfinder for the ruleset. We are having a fun time but as a player, I really wish we had decided to convert it to 4e. Don't get me wrong the campaign is great. But after some of the quirkiness we have encountered, which 4e has already take care to "fix", I really would have liked to play it using 4e.
 

AoW is grin. 20 levels of grim is a lot of grim.
Shackled City was good but it's also the first and thus a bit unfocused.
Savage Seemed to be a bit yighter in terms of plot. The ageoupw the pcs could join were a nice touch. If the strong theme isn't a turn off I'd say savage tides...
 

Shackled City has the advantage of being in one book. That is very useful then using a lot of magazines.

Savage Tides was really fun at the beginning but the later adventures were not that great and caused DM burnout for our poor DM.
 

I was going to convert AoW to 4e as I think it fits the bill with all of its dungeon-crawling, and would work well. It is by far my favourite, mainly because of all the Greyhawk goodness.

I decided to do a modified KotS to STAP for 4e, as I was able to combine the story lines, and foreshadow things down the road. I like that it also has lots of RP opportunities, and has some good places for skill challenges (SWW).

It has been fun so far even though we are only in TiNH at Parrot Isle, but it is fun so far!
 

I think that the STAP by far is the best of the three. I don't really like the last 2-3 adventures of the SCAP (too many high level PC villains sitting around in rooms for my taste), while the AoW suffers from some weaker, meat-grinder adventures and a certain amount of plot disjointedness. STAP doesn't suffer from those problems and IMO, is a crowning achievement of 3e adventure design.
 

Have you considered a fourth option: War of the Burning Sky?

I generally enjoyed what I read of the Paizo adventure paths, but with Burning Sky we wanted to get the epic feeling going from early on, to let the players know what they were getting into. It's a war, they know who their enemy is, and they know from the beginning what is at stake. Paizo's three Dungeon adventure paths, awesome as they are, don't cue the heroes into the main plot until at least a few adventures in.
 

Have you considered a fourth option: War of the Burning Sky?

I generally enjoyed what I read of the Paizo adventure paths, but with Burning Sky we wanted to get the epic feeling going from early on, to let the players know what they were getting into. It's a war, they know who their enemy is, and they know from the beginning what is at stake. Paizo's three Dungeon adventure paths, awesome as they are, don't cue the heroes into the main plot until at least a few adventures in.

Shameless plugger, you. ;) I think I'll really have to make a closer look at the PDFs I bought during the server fund drive. (They weren't cheaper, but the fund drive gave me a nice excuse...)
 

Lets be honest, there are loads of great adventures out there that you could convert to your game of choice.

Besides the ones you mentioned, consider the old Slavers/Against the Giants/Demonweb story arc or Hommlet/ToEE. Or classic one-shots like Expedition to the Barrier Peaks. Or the great Judge's Guild wilderness adventures.
 

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