I've been platooned into running a second D&D game in the near future by my hobby club. Given that, I wanted a mostly self-contained set of adventures to run this group on, but I also wanted something easy to run, meaning minimal stating-prep for me if time constraints tighten a bit. So I'm thinking about using one of the two newer Adventure Paths from Dungeon. I have all of Savage Tide in print, and can go out and buy the rest of the issues of Age of Worms as downloads from Paizo at a reasonable price ($55). My question is, which of these paths runs better? I'm talking in terms of correct difficulty level (my group looks to be a bit less then optimized, so bear that in mind) story, variety of opponents, ect. I have the first part of the Age of Worms path (Wispering Cairn) which seems rather hard. Are the rest of the adventures in the series as punishing to no-optimized parties?