Which adventures from Dungeon Magazine have you used since it went 3E?


log in or register to remove this ad

I've used exactly one. It was about wandering into a chasm where weird mushrooms grew and there was a lost ranger or something. I don't remember it well. Sorry.
 

Used: 0

Planned: 5-6 if the players decide to take up those particular plot hooks. It's up to them, not me.

"Raiders of Galath's Roost" (Du 87) plays a good part of my campaign (set in FR Mistledale) -- although the party went the opposite direction.

There have been a few others from the past five or so issues (about one an issue) that I've set up to link in one way or another.

I like Dungeon. Wish I'd subscribed years ago. I'm not as happy about Polyhedron (wish they'd switch the Poly-Dungeon and LGG-Dragon lashup around) but that's another thread.
 

Uh, oh. Now you've invited people to go on about their campaigns. At least, that's how I choose to read it. :)

I've played quite a few of 'em. As to the ones I've used, the campaign I've been running recently (since February) has been mostly taken from Dungeon magazine adventures and WotC free web-based material. Since it's beginning, if I remember correctly, it's gone like this:

(A) "Ever-changing Fortunes," from Dungeon #85 (scaled down for 1st-level characters)

(B) "Of Sound Mind," from Fiery Dragon (scaled up slightly for 2nd-level characters)

(C) "The Shalm's Dark Song," from Dungeon #87, (scaled down for 3rd-level characters)

(D) "The Ettin's Riddle," a free web-based adventure, with an additional dungeon crawl tacked on built off one of the WotC "Map of the Week" features, including the "No Loose Ends" encounter from the Book of Challenges.

(E) "The Last Hunt," from Dungeon #94.

(F) (coming next) "The Dungeon of the Fire Opal," from Dungeon #84 (scaled up for 4th- to 5th-level characters). I offered them a lead on "Totentanz" (Dungeon #90) as well, but they got starstruck over the chance to hunt a dragon.

Notice that somehow I can rarely quite work exactly the character level of adventure I want into where I want it in the storyline. I'm particularly glad that Dungeon includes notes on scaling the adventure for that reason.

In general, I'm working on building up a running subplot ((A), (C), and (D) so far) around drow and giants using published material except for the "against the giants" series, as a sort of intellectual exercise. With some troglodytes ((A) and (B)) for variety. Along the way I seem to also be coming back repeatedly to sinister goblins ((B) and (E)).
 
Last edited:

roytheodd said:
I've used exactly one. It was about wandering into a chasm where weird mushrooms grew and there was a lost ranger or something. I don't remember it well. Sorry.

That would be "Valley of the Snails" from issue #87.
 

I've used them a lot. Two that stand out in retrospect are The Harrowing and The Glacier Season. Both were pretty high-level, but very good. The art is better than in WotC books.
 

Off the top of my head, I can remember 4 adventures I have used from Dungeon: the Machnations of Kambranex (the adventure with the half-machine template creatures); the Challenge of Champions IV (the adventuring obstacle course competition, in which my players got exactly in the middle point wise and pretty much either completely beat each scenario or totally blew it); the adventure with the quest to find the stolen royal bee jelly; and that adventure with the captured paladin, the dancing parade of skeletons, and the wraith cleric.
 
Last edited:

Numion said:
The art is better than in WotC books.

I just bought an issue of Dungeon today (95) — and I really like the art, too. I'm not sure about it being better than the WotC books, so much as different. I particularly like the mezzoloths on 35, the witch on 40, and gnoll and priest on 57. The two-headed wolf-thing on 89 isn't bad either, although for the most part, the art in the Vile insert doesn't really do it for me. *shrug* In the event that I get to run a game sometime soon, I'd like to get to a point where I could use "The Witch of Serpent's Bridge" — looks like it might be fun.

Best,
tKL
 

I've run: "Wedding Bells" (#89), "The Dungeon of the Fire Opal" (#84), "The Statue Gallery" (#93), "Swamp Stomp" (#93), and "Lust", #95.

I intend to run several more. (Yeah, I'm getting a lot of value out of my Dungeon subscription :)
 

"Thirds of Purloined Vellum" and the first half of the harrowing are about it. I intend to use a lot more in the future though.
 

Remove ads

Top