Which Campaign Setting has the best fluff? Why?

#1 Midnight (I have actually never played this setting, nor read anything but the main book, but it seems fantastic.)
#2 Diamond Throne (The default setting from Malhavoc press's Arcana Unearthed (and evolved.)
#3 Eberron (FANTASTIC setting, and I just was offered the option to play in this setting. Navar excited.)
 

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This all depends on what your defining as "best"....

Best could be sheer quantity. In that case, the prize would go to the Forgotten Realms.

Best could be about internal consistency and detail. In which case there are a few settings which could win on this note: Tekumel, Harn, Kalamar. Note that consistency and detail have nothing to do with quality or fun.

Finally, if you did measure it by quality or fun, then you enter into the largely (but FAR from entirely, as some would try to present it) subjective realm of personal choice. In this latter case, for me the choices are:
1. Mystara. A very detailed world, though not in any way consistent, but it captures the perfect balance of playability and a sense of life without the heavy-handed metaplot or crippling author-dominance of other settings like Dragonlance or FR.

2. Midnight. The new kid on the block, and though its highly derivative of a certain novel trilogy, it takes it in great new directions, and has all the lush fullness needed to feel like that certain trilogy, in a dark ambiance. For "dark and brooding" it actually kicks the pants off of Ravenloft or the WoD without resorting to the lily-livered poseuring of those settings (especially the latter).

3. Star Wars. Or if licensed works don't count, Traveller. Two very different sci-fi settings, both with a fantastic level of fluffy detail that make the possibilities for the kinds of games you can run and the level of simulation you can create just about infinite.

Note that I find it laughably amusing that some people could list Eberron, a setting just about designed to be the anti-fluff, where all the setting details exist purely to allow some new feat, PrC, inclusion of some creature from the MM, etc etc. Eberron is the victory of Crunch over fluff in the worst way, a triumph of turning the setting you're in into a prettily painted but completely flimsy house of cards serving to prop up rampant powergaming, and crunchy munchkinism of the lowest and vilest variety. There were other settings mentioned here that I think have no more right to be in any kind of list involving "quality" as even the broadest of criteria than something a drunkard threw up in an alleyway (Planescape, for instance), but Eberron goes beyond that to being a slap in the face to fluff; the absence of setting at all would be preferrable, than something like Eberron where the setting is there purely as a 100% collaborationist traitor in the service of the crunch agenda.

Finally, I have never run into Iron Kingdoms yet, but the number of people advocating it here means I probably have to check it out.

Nisarg
 

Being full of caffeinated vanity this morning, I'd have to say the collaborative homebrew brewed up by me and mine friend Steve has, hands down, the best "fluff" we've ever seen.

Give us an example, you say? Well... from the current adventure.

The Shrine of St. Tart's Bodice, located on St. Tart's Isle, due south of the islands of Marginal and Petit Soir in the Swollen Ocean (did I mention I stole most of this?): a temple that houses a great, not-to-mention low-cut relic of the church of Aja Opal Blossom, former courtesan, current Goddess of Love. The temple is run by the ravishing Mother Superior, and slightly-less-than-ravishing Sister Inferior, and staffed by priestesses who devote their lives to giving succor to wayward sailors.

Fun fact #1: the priestesses of this order can only recover their spells after reaching what D.H. Lawrence quaintly would have called "their crisis".

Fun fact #2: the shrine was formerly a military outpost last governed by the womanzing Captain Guillome-Goa Appolinaire, and was commonly known as Slick Guillie's Fortress, until the day it was overun by an all-female band of pirates in service to the Mother-of-Storms. This was accomplished with the aid of Guilllome's lieutenant, an engineer named Hobert-Apu, who was secretly in love with the pirate's leader. Hobert's betrayal was eventually discovered and he was tried and executed by being hurled bodily into St. Tart's Bay via the magical catapult he himself had designed, after the island was taken back from the pirate forces. The catapult emplacement is now known as "Hob's Lobbing".

Fun fact #3: the shrine is currenly under assault from a band of island-hopping, grass-skirt wearing, brown-supremicist tribal warriors know as the Polyneecheeans. The Polyneecheeans --whose name derives from their late, great philosopher-king Nee Chee-- originally hailed from Tiki-Ishii, an actively volcanic island which served as both their home and god. After the eruption which killed %75 of their population, the Polyneecheenas Diaspora began, scattering their tribes about the Swollen Ocean, with most eventually settling in the Ping Island Cluster, which consists of the islands Big Ping, Little Ping, Ping 3, Pang and Pong.

The Polyneecheeans' entire ethical system is based on skin tone, with their own nut-brown color setting the baseline of "good". As well as the belief that they are the Master Race. Since the explosion of Tiki-Ishii and their subsequent depopulation, they have built of reputation as fierce raiders, particularly of lighter-skinned women, even more particularly, blondes, who occupy a special place in their moral schema, being both "bad" and "highly desirable". Their warrior's cocoa-butter smeared faces, wild war cries --"Ocole!", "Mele Kamiki-Maha!"-- and unmistakable aroma of coconut oil have stricken terror into hearts of civilized people for hundreds of years...

Beat that!

(I should probably mention that I am, in fact, part Polynesian...)
 
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Hands-down favorite fluff? White Wolf's Exalted game wins that one easy. I enjoy reading the rule books as fiction as well as an RPG. And I'm not at all a fan of anime. The setting is just impossibly cool.

I must say that the Forgotten Realms, despite its issues (Elminster and the Harem of Seven Sisters, all the stupid elven subraces--Wood elf AND wild elf?!? Elves with a bonus to Str?!? :\, and the extraordinary amount of Epic Level NPCs) is really really good if you stick to one region. It's impossible to digest Toril as a whole for a game, but a campaign set in the Silver Marches, or in Cormyr, or in Mulhorand/Thay, etc. can be really excellent--each region is pretty much its own campaign setting, which is something I love.

I'm also really starting to like the Eberron setting.

Other favorites:
-Shadowrun
-Rokugan
 


Voadam said:
Ow. Puns so bad they hurt. ;)
I'm 1/4 Hawaiian and 1/4 German, I felt if anyone could get away with that pun, I could...

BTW, their battle cries are, respectively, "Ass!" and "Merry Christmas!", in native Hawaiian.
 

Iron Kingdoms has a 400 page book dedicated to fluff.....sounds good. While I havn't had the chance to pick one up yet it does sound pretty darn good from what I have heard from others. The setting doesn't cover a large mass of land like say Eberron or FR so 400 pages should be pretty detailed of the landmass
 

Nisarg said:
Note that I find it laughably amusing that some people could list Eberron, a setting just about designed to be the anti-fluff, where all the setting details exist purely to allow some new feat, PrC, inclusion of some creature from the MM, etc etc. Eberron is the victory of Crunch over fluff in the worst way, a triumph of turning the setting you're in into a prettily painted but completely flimsy house of cards serving to prop up rampant powergaming, and crunchy munchkinism of the lowest and vilest variety. There were other settings mentioned here that I think have no more right to be in any kind of list involving "quality" as even the broadest of criteria than something a drunkard threw up in an alleyway (Planescape, for instance), but Eberron goes beyond that to being a slap in the face to fluff; the absence of setting at all would be preferrable, than something like Eberron where the setting is there purely as a 100% collaborationist traitor in the service of the crunch agenda.

Sweet Drunken Ninja Jesus! I've seen some ranty rants from you Nisarg, but this one takes the cake. I'd love to know exactly how you arrive at the conclusion that Eberron is nothing more than a structure for power-gaming, especially when there's settings out there like Forgotten Realms. Even better though is how you turn the fact that they tried to justify the existence of many of the MM monsters into a point of criticism!

Truly your best work yet Nisarg. I salute you! :lol:
 

tetsujin28 said:
http://www.diterlizzi.com/

I'd say he's more 'middle school'. Old school is Trampier.

Well, I've had a good look through, and he's damned good. rk post is still Planescape to me (what can I say, a bizarre setting deserves a bizarre artist), this was a good reminder to me that DiTerlizzi is Changeling, in the same way that Ron Spencer is the defining artist for Werewolf.

But the one here http://www.diterlizzi.com/art/games/planescape/ps-guardinal.html is just...wow. Doesn't immediately call Planescape to mind though.
 

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