Which Campaign Setting has the best fluff? Why?

My answer is partly influenced by nostalgia, and not by the flavor, but by who provides it:

I still have to go with Forgotten Realms.

Even beyond his and other authors' writings, to listen to Ed Greenwood tell Realms-Lore is like listening to a history professor talk lovingly about a subject he has taught his whole life, or like listening to a native scholar of the lands chatting jovially about past events as if current-day. Ed Greenwood breathes and sleeps Realms-Lore, and listening to him it shows through. As much as I like Eberron, give Keith about 10 more years and he'll sound professorial on the subject like Ed does, and look the part. :)

The Realms felt old the first time I read about them 20 years ago, and rather than feeling like stuff was "created" for it, it's as if reams of material are always coming to light. Part of this is my nostalgia, and the other part is the loving care that most of its authors have lavished on it as well over the years.

My second-runner up is still Dragonlance, but mainly because people have created poems, songs, recipes, maps, and cultures for this setting. It breathes with life outside of combat and adventuring that many other settings do not.

And in truth, the winner probably SHOULD be Tolkien's Middle-Earth. So many more people have created for that world than any RPG, and the loving-care by 3 generations of fans would make any other setting pale in comparison.
 

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Dragonlance and Forgotten Realms both drew great benefit and great problems from so many novels set in their respective worlds. On one hand, the novels themselves can be fluff, and DM's can mine all sorts of good stuff from them. On the other hand, sometimes the novels yielded a whole bunch of bad stuff that really should have stayed in the ground.

If you think you're a good judge of what is "good fluff" and what is "bad fluff", there are so settings that beat the Forgotten Realms and Dragonlance for sheer volume of meterial. Planescape's popularity stem, IMO, from the fact it has almost as much stuff as these two, but does not share the stigma of being overburdened by novels (the biggest stupidity was in thier modules rather than their novels, and modules don't necessarily "happen"). I like the setting quite a bit myself, and normally merge much of its material into my campaign when the levels get high.
 

Devyn said:
Another voice for Iron Kingdoms...

Devyn! You are back! Nice to see you again. Are you a member of the PP forums? I want to invite you to play in a pbp starting in a month or so.

I'm all about the Iron Kingdoms as well. It's a great setting, with the best 'feel' of any campaign world I have seen in print yet. Eberron is fun as well, but falls far behind in terms of the quality and depth.
 

My personal favorites....and the order changes according to mood

1. Another vote for Arcanis
2. Iron Kingdoms
3. Paladium Fantasy (love the setting, not the rules)
4. The Wilderlands from Judges Guild
 

A thread like this always makes clear that one person's creamy fluff is another's grody gunk.

It was the flavour that turned me against Planescape from the start (Berk this).
I have already expressed my thoughts on the Realms (though I do like Greenwoods earlier Dragon articles).

But personal taste are what they are.
 

Kai Lord said:
I'm talking tone, style, geography, cultures, specific creatures and so on.

Oathbound

Tone/Style- generally high adventure and very high magic. Killing things, leading armies, diplomacy, crafting magic and crime fighting are all easily done with the books already out.

Geography- 7 domains- cities and plains, deserts and jungles, forests of all types, mountains, a massive volcano, arctic, and underground. Some have a little part of the others (like a forest in the underground domain, Eclipse). All but Eclipse have parts of the oceans as well.

Cultures- With the multitude of races (thousands to millions), there is a huge amount of different cultures near each other. If you want to take something from a novel, or Earth history, there is a place for it.

Creatures- Each book has at least 3 new races and 5 new monsters. And that doesn't include the ecology sections that describe organisms (without stats).

Why does your favorite setting appeal to you above all others?

I can buy just about any piece of fiction, rpg and other, and find a place for the ideas or beings somewhere on the Forge. I can also change the setting without too much fuss- on Bastion's messageboard, I changed the feel of the mountain domain from wind wizards to steampunk. I don't think I could do either with Midnight or Murchad's legacy.
 

Forgotten Realms wins on points for me. I don't really like the Realms, but it does have the most stuff out there. I also think the Realms is a great setting for any new DM. There's just so much junk in the Realms that it's kind of hard to break.

Planescape is what I would say is the best. The setting is so lovely and nice that it makes you forget that your players can have otherwise-identical human paladins who absolutely hate each other.

Midnight was the first setting to make me actually say "Oh my God" when reading it. 'Nuff said.

Then, of course, there's my own which I obviously think has excellent flavor, but I'm obviously not objective.
 


For me favourites:

1. Wilderlands of High Fantasy - I like the fact that though there is fluff its got plenty of scope for GM customisation

2. Glorantha

3. Tekumel

4. Al-Qadim

5. With homebrews I actually like S'mons Ea setting - good thing as I'm one of his players (wonder if this will be worth any brown nosing, sorry story xp?)
 

I like the Kingdoms of Kalamar. Everything there is consistent & logical. Within the fluff, it seems just about every paragraph in the Campaign Setting book has a plot hook in it. It's not an easy read, but just read a bit from any page within their regional descriptions and you find potential adventures. The history of the world and how all the cultures interact is well done.

Midnight comes in 2nd in this category for me. I just loved the history of the world over thousands of years and the epic clashes against the forces of Izrador and how each one was progressively worse for the forces of good.

I enjoy the fluff (I call it Flavor Text) of most worlds. I think the Forgetten Realms has some good stuff.
 

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