Which character archetypes are under-represented?

Which character archtype is under-represented by available classes?

  • Arcane caster

    Votes: 1 0.7%
  • Divine caster

    Votes: 7 4.8%
  • Urban skill-user

    Votes: 43 29.7%
  • Wilderness skill-user

    Votes: 20 13.8%
  • Heavy fighter

    Votes: 17 11.7%
  • Light/Dex-based fighter

    Votes: 52 35.9%
  • Archer/distance fighter

    Votes: 47 32.4%
  • Holy warrior

    Votes: 18 12.4%
  • Other (please specify below)

    Votes: 22 15.2%
  • None

    Votes: 22 15.2%


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JoeGKushner said:
Cool bards. Maybe I just loved the Complete Book of Bards too much from early days, but there were some great concepts in there for bars, and I think WoTC, and Mongoose and a few others have fallen short in making the Bard cool again like some of those 2nd ed Kits did back in the day. Ah, the glories of the Gallant and other intersting twists to the bard type.

I like the bard prestige classes in Complete Adventurer and Complete Arcane a lot. (Hey, I've got a player who intends to become a Fochlucan Lyrist in my current game).

There's some interesting Bard love in the Races of... books as well, IIRC.

I'm pretty happy with what's out there at the moment.

Cheers!
 

Archers. Replace the core Arcane Archer with Nifft's version, and then give us a few more interesting archery variants. Other than the AA, there's only really Order of the Bow initiate and that ridiculous FR archer PrC. Not a lot of ranged attacker options.

But after that, I think I'm all done for new classes and PrCs. They'll have to find other things to sell me.
 

Dr. Awkward said:
Archers. Replace the core Arcane Archer with Nifft's version, and then give us a few more interesting archery variants. Other than the AA, there's only really Order of the Bow initiate and that ridiculous FR archer PrC. Not a lot of ranged attacker options.

Three arrows for King...a really nice archer only book.

There are books and options for everything listed here, people just don't seem to know what options are in the game.
 

I voted other.

I believe that the secular martial artist is underrepresented. The 2 base classes that are optimized for "unarmed" combat are the Monk and the Oriental Adventures Shaman- both classes inextricably linked to faith. Then there's the grappler, a PrCl.

The guys who turn to martial arts as a pure expression of the art of war as opposed to a spiritual outlet are out there. They exist. But with the exception of the Grappler PrCl, they are absent from the game.

I also believe the "scientist" type is underrepresented- up until the Artificer showed up, you didn't really have much of anything...and even that isn't much more than a dressed up wizard.

I'm talking about the guys who build the clockwork critters, the ones who are "true" followers of Hephaestus, the ones looking for "non-magical" ways to do the job of magic. Guys who use "alchemy" to great effect (like Terry Brooks' character, Cogline).
 

Ranged fighters; only real option is Ranger or Scout, which are also heavily wilderness focused. Ranger archery abilities don't work with crossbows. (And I hate Manyshot with a passion.) So, crossbowmen, slingers, and pistoleers.

Light, mobile fighters. Again, your options are Ranger or Scout-- or the CW Swashbuckler, which is just a mess of random ideas. This could be relatively easily fixed by adding a couple of feats to the Fighter's bonus list-- like Insightful Strike. Otherwise, it's fairly easily mimicked by use (or adaptation) of a couple of specific PrCs, like the Duelist or the Invisible Blade.

Social/political characters that aren't either thieves or entertainers. Dragonlance's Noble covers this-- but it's setting specific, third party, and non-OGC.

Also, divine multicasters. There's no non-Gnome Cleric/Rogue, no official Cleric/Psion, and no Cleric/Fighter that I'm aware of at all. (Hospitaler does not count.) Strangely, Druid has much better coverage, with Arcane Hierophant, Daggerspell Shaper, and Fochlucan Lyrist.
 

I chose other, and as I dont own every rule book, it may exist but I cant find it.

I was thinking of the Lightly armoured/scout type mounted fighter.

I envisaged a nomad race of warriors, akin to what I believe the monguls were, light to medium armour, hardened fighters, but survival skills, who basically live in the saddle

I have played the Fully armoured Paladin on fully armoured mount, but I fancy somethinf quicker, more agile, more outdoorsy all the time, rather than the full on warrior.

Closest I found was the Halfling Outrider, but I dont want to be a halfling

That, and rangers who dont WANT to sue a bow or 2 weapons, were not all the same you know

Feegle Out :cool:
 

Unarmed fighters. Specifically, I'd like a base class with unarmed fighting abilities similar to the monk's, but is more combat-oriented than the monk and has fewer funky supernatural powers.
 

I second that Archers, Summoners and Necromancers (in the sense of re-animators) are not enough supported. The Archer is particular should be more supported by the base classes, with no need to wait for a PrCl.

OTOH, I think that martial artists, wilderness warriors, warrior/mages, warrior/priests and shapechangers are supported too much.
 

None - after all isn't it always claimed that the feats and skills allow characters in 3.5 to be customised.
;)

I don't feel any gaping holes, but a good Illusionist class would always be welcome to me.
 

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