Henry said:One question to 3catcircus: Are you clear on the division between Codemonkey Publishing, and the PCGen LGPL all-volunteer design team? Not to say you aren't, but some of your responses seem to imply that you aren't.
3catcircus said:I wouldn't complain about the PCGen datasets if they were complete, worked 100% correctly (and this is really a function of PCGen rather than the datasets themselves, so maybe I'm being overly harsh)...
kingpaul said:That could very well be. There have been massive changes in the code and data structure since those days. Are these errors your speak of when you use only the datasets that ship with the program, or when working with your personal datasets?
As I said earlier, I'm not an agent of CMP. However, I know they are expecting to finish up the backlog by year's end and be completely caught up with existing product. From that point, I have no idea what the lag time (if any) will be between new product and dataset.
From what I gathered from the Q&A, the db will just hold the data. Its the 'script' that will tell RPGT how to manipulate it.
They alluded to it being similar to the Core Rules 2.0 setup
Forgive my bluntness, but have you ever had a software product that was perfect out the door?
PCGen is an open source product manned by volunteers. We take the feature requests and bug reports from our user base and place them in a tracking system on Source Forge.
As for eTools, CMP (remember, I'm not a CMP agent) inherited the codebase from Fluid and have been trying to fix it up ever since. WotC contracted them to fix, IIRC, 40 some bugs. They've fixed far more than that in the 1st patch, and have added functionality (templates for starters) and datasets that eTools as well.
Unfortunately, this is a known issue that folks are looking into. I'll prod them along to see what's going on.Abraxas said:1) In version 5.7.1 the ranger doesn't get to select his first favored enemy until 2nd level.
If you look, in the RSRD dataset, in file rsrd_feats_hidden.lst, and go down to the "#Favored Enemy Bonuses" section, that shows how the bonuses are granted. Now, you may not understand lst-ese. If looking at the file doesn't help you (or confuses you even more), I'll try to help you out more.Abraxas said:2) Also, I may just be dense, but I can't find a way to increment an existing favored enemy bonus at ranger levels 5, 10, 15, etc.
This is being looked into. Most of the Board was at GenCon, and we discussed putting together a a primer on the common VARs and EQMODs.Abraxas said:Oh and a question, is there a comprehesive help document with examples of the various tags, more extensive than the one that comes with the program download?
3catcircus said:Notice, I made the distinction of PCGen functionality vs. dataset functionality in the statement I quoted? I thought I was being clear enough in stating up front that I understood perfectly the distinction between PCGen and CMP.
3CC: I wouldn't complain about the PCGen datasets if they were complete, worked 100% correctly (and this is really a function of PCGen rather than the datasets themselves, so maybe I'm being overly harsh) and were published in a timely manner - how long has it been since Underdark, Complete Divine, Player's Guide to Faerun, Serpent Kingdoms and Planar Handbook were published?
KP: The data: once again, the sources you are citing are closed-content and PCGen does not have permission to distribute datasets based on those books.
3CC: So - CMP doesn't have a licensing agreement with WoTC that allows them to provide datasets as new books are published? Pardon my french, but if that is the case, it seems like a crappy licensing agreement. It would also lead me to speculate about the licensing agreement in whole - what kind of support will the end-user expect for older datasets?
Not that I'm aware of. I'm not a coder, but the way it was explained to me was that a) GMGen wouldn't work on pre-1.4.x and b) 1.4.x took care of numerous java issues that existed in 1.3.x.Henry said:OTOH, I'm wondering if we're going to see a similar major change now that java 1.3.1 is no longer supported?
OK, I had a look and you are correct - I don't really understand lst-ese.posted by kingpaul
If you look, in the RSRD dataset, in file rsrd_feats_hidden.lst, and go down to the "#Favored Enemy Bonuses" section, that shows how the bonuses are granted. Now, you may not understand lst-ese. If looking at the file doesn't help you (or confuses you even more), I'll try to help you out more.