Flipguarder
First Post
Castle is a detective Avenger of Ioun who makes a living working for priests of Erathis (who control his hometown) and spends his free time finding and murdering followers of Vecna.
====== Created Using Wizards of the Coast D&D Character Builder ======
Castle, level 4
Elf, Avenger
Avenger's Censure: Censure of Pursuit
Background: Detective (Detective Benefit)
FINAL ABILITY SCORES
Str 8, Con 11, Dex 17, Int 10, Wis 21, Cha 10.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 14, Int 10, Wis 18, Cha 10.
AC: 19 Fort: 14 Reflex: 17 Will: 19
HP: 43 Surges: 7 Surge Value: 10
TRAINED SKILLS
Religion +7, Perception +15, Streetwise +7, Insight +13
UNTRAINED SKILLS
Acrobatics +5, Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +7, Endurance +2, Heal +7, History +2, Intimidate +2, Nature +9, Stealth +5, Thievery +5, Athletics +1
FEATS
Level 1: Elven Precision
Level 2: Weapon Proficiency (Fullblade)
Level 4: Weapon Expertise (Heavy Blade)
POWERS
Avenger at-will 1: Bond of Pursuit
Avenger at-will 1: Focused Fury
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Thunder and Echo
Avenger utility 2: Anticipate Maneuver
Avenger encounter 3: Relentless Stride
ITEMS
Cloaked Fullblade +3, Repulsion Cloth Armor (Basic Clothing) +1, Amulet of Double Fortune +1
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Archie is a Bounty hunter who searches out and kills, never captures. He also hunts dangerous animals in his spare time. His lifelong dream is to kill a Tarrasque singlehandedly.
====== Created Using Wizards of the Coast D&D Character Builder ======
Archie, level 4
Dragonborn, Barbarian|Sorcerer
Sorcerous Power: Sorcerous Power Strength
Hybrid Talent: Barbarian Armored Agility
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold
Background: Monster Hunter (Monster Hunter Benefit)
FINAL ABILITY SCORES
Str 19, Con 13, Dex 8, Int 11, Wis 10, Cha 19.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 8, Int 11, Wis 10, Cha 16.
AC: 22 Fort: 18 Reflex: 14 Will: 18
HP: 41 Surges: 8 Surge Value: 11
TRAINED SKILLS
Dungeoneering +7, Nature +7, Intimidate +13
UNTRAINED SKILLS
Acrobatics, Arcana +2, Bluff +6, Diplomacy +6, Endurance +2, Heal +2, History +4, Insight +2, Perception +2, Religion +2, Stealth, Streetwise +6, Thievery, Athletics +5
FEATS
Level 1: Hybrid Talent
Level 2: Weapon Proficiency (Triple-headed flail)
Level 4: Weapon Expertise (Flail)
POWERS
Hybrid at-will 1: Devastating Strike
Hybrid at-will 1: Chaos Bolt
Hybrid encounter 1: Tempest Breath
Hybrid daily 1: Skull-Taker's Rage
Hybrid utility 2: Combat Sprint
Hybrid encounter 3: Blood Strike
ITEMS
Runic Dagger +1, Pinning Flail +2, Summoned Hide Armor +2, Badge of the Berserker +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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Samus is the Changling daughter of a infamous and retired assasin. She however scorned this past and gambles obsessionally. Whenever she gets into real trouble her father bails her out anonymously.
====== Created Using Wizards of the Coast D&D Character Builder ======
Samus, level 4
Changeling, Sorcerer
Build: Chaos Sorcerer
Spell Source: Wild Magic
Background: Luskan (Luskan Benefit)
FINAL ABILITY SCORES
Str 8, Con 11, Dex 17, Int 10, Wis 10, Cha 21.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 14, Int 10, Wis 10, Cha 18.
AC: 18 Fort: 13 Reflex: 16 Will: 21
HP: 38 Surges: 6 Surge Value: 9
TRAINED SKILLS
Arcana +7, Thievery +11, Stealth +11, Bluff +16
UNTRAINED SKILLS
Acrobatics +5, Diplomacy +9, Dungeoneering +2, Endurance +2, Heal +2, History +2, Insight +4, Intimidate +7, Nature +2, Perception +2, Religion +2, Streetwise +7, Athletics +1
FEATS
Level 1: Focused Expertise (Dagger)
Level 2: Nimble Blade
Level 4: Armor Proficiency (Leather)
POWERS
Sorcerer at-will 1: Energy Strobe
Sorcerer at-will 1: Chaos Bolt
Sorcerer encounter 1: Bedeviling Burst
Sorcerer daily 1: Chromatic Orb
Sorcerer utility 2: Obscured Avoidance
Sorcerer encounter 3: Dancing Lightning
ITEMS
Camouflaged Clothing, Bedroll, Disguise Kit, Fine Clothing, Glass Cutter, Footpads, Grappling Hook, Hempen Rope (50 ft.), Thieves' Tools, Waterskin, Trail Rations (10), Torch, Tent, Bag of Holding (heroic tier), Flagon of Ale Procurement (heroic tier), Gloaming Shroud +1, Executioner's Bracers (heroic tier), Wild Flare Dagger Dagger +2, Skald's Leather Armor +1
RITUALS
Arcane Mark, Fastidiousness
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Also I would appreciate any pointing out of glaring issues with the builds. GLARING issues plz, not things you think could be possibly better (im not that into optimizing them to the max.
====== Created Using Wizards of the Coast D&D Character Builder ======
Castle, level 4
Elf, Avenger
Avenger's Censure: Censure of Pursuit
Background: Detective (Detective Benefit)
FINAL ABILITY SCORES
Str 8, Con 11, Dex 17, Int 10, Wis 21, Cha 10.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 14, Int 10, Wis 18, Cha 10.
AC: 19 Fort: 14 Reflex: 17 Will: 19
HP: 43 Surges: 7 Surge Value: 10
TRAINED SKILLS
Religion +7, Perception +15, Streetwise +7, Insight +13
UNTRAINED SKILLS
Acrobatics +5, Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +7, Endurance +2, Heal +7, History +2, Intimidate +2, Nature +9, Stealth +5, Thievery +5, Athletics +1
FEATS
Level 1: Elven Precision
Level 2: Weapon Proficiency (Fullblade)
Level 4: Weapon Expertise (Heavy Blade)
POWERS
Avenger at-will 1: Bond of Pursuit
Avenger at-will 1: Focused Fury
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Thunder and Echo
Avenger utility 2: Anticipate Maneuver
Avenger encounter 3: Relentless Stride
ITEMS
Cloaked Fullblade +3, Repulsion Cloth Armor (Basic Clothing) +1, Amulet of Double Fortune +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
-------------------------------------------------------------------------
Archie is a Bounty hunter who searches out and kills, never captures. He also hunts dangerous animals in his spare time. His lifelong dream is to kill a Tarrasque singlehandedly.
====== Created Using Wizards of the Coast D&D Character Builder ======
Archie, level 4
Dragonborn, Barbarian|Sorcerer
Sorcerous Power: Sorcerous Power Strength
Hybrid Talent: Barbarian Armored Agility
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold
Background: Monster Hunter (Monster Hunter Benefit)
FINAL ABILITY SCORES
Str 19, Con 13, Dex 8, Int 11, Wis 10, Cha 19.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 8, Int 11, Wis 10, Cha 16.
AC: 22 Fort: 18 Reflex: 14 Will: 18
HP: 41 Surges: 8 Surge Value: 11
TRAINED SKILLS
Dungeoneering +7, Nature +7, Intimidate +13
UNTRAINED SKILLS
Acrobatics, Arcana +2, Bluff +6, Diplomacy +6, Endurance +2, Heal +2, History +4, Insight +2, Perception +2, Religion +2, Stealth, Streetwise +6, Thievery, Athletics +5
FEATS
Level 1: Hybrid Talent
Level 2: Weapon Proficiency (Triple-headed flail)
Level 4: Weapon Expertise (Flail)
POWERS
Hybrid at-will 1: Devastating Strike
Hybrid at-will 1: Chaos Bolt
Hybrid encounter 1: Tempest Breath
Hybrid daily 1: Skull-Taker's Rage
Hybrid utility 2: Combat Sprint
Hybrid encounter 3: Blood Strike
ITEMS
Runic Dagger +1, Pinning Flail +2, Summoned Hide Armor +2, Badge of the Berserker +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
------------------------------------------------------------------
Samus is the Changling daughter of a infamous and retired assasin. She however scorned this past and gambles obsessionally. Whenever she gets into real trouble her father bails her out anonymously.
====== Created Using Wizards of the Coast D&D Character Builder ======
Samus, level 4
Changeling, Sorcerer
Build: Chaos Sorcerer
Spell Source: Wild Magic
Background: Luskan (Luskan Benefit)
FINAL ABILITY SCORES
Str 8, Con 11, Dex 17, Int 10, Wis 10, Cha 21.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 14, Int 10, Wis 10, Cha 18.
AC: 18 Fort: 13 Reflex: 16 Will: 21
HP: 38 Surges: 6 Surge Value: 9
TRAINED SKILLS
Arcana +7, Thievery +11, Stealth +11, Bluff +16
UNTRAINED SKILLS
Acrobatics +5, Diplomacy +9, Dungeoneering +2, Endurance +2, Heal +2, History +2, Insight +4, Intimidate +7, Nature +2, Perception +2, Religion +2, Streetwise +7, Athletics +1
FEATS
Level 1: Focused Expertise (Dagger)
Level 2: Nimble Blade
Level 4: Armor Proficiency (Leather)
POWERS
Sorcerer at-will 1: Energy Strobe
Sorcerer at-will 1: Chaos Bolt
Sorcerer encounter 1: Bedeviling Burst
Sorcerer daily 1: Chromatic Orb
Sorcerer utility 2: Obscured Avoidance
Sorcerer encounter 3: Dancing Lightning
ITEMS
Camouflaged Clothing, Bedroll, Disguise Kit, Fine Clothing, Glass Cutter, Footpads, Grappling Hook, Hempen Rope (50 ft.), Thieves' Tools, Waterskin, Trail Rations (10), Torch, Tent, Bag of Holding (heroic tier), Flagon of Ale Procurement (heroic tier), Gloaming Shroud +1, Executioner's Bracers (heroic tier), Wild Flare Dagger Dagger +2, Skald's Leather Armor +1
RITUALS
Arcane Mark, Fastidiousness
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Also I would appreciate any pointing out of glaring issues with the builds. GLARING issues plz, not things you think could be possibly better (im not that into optimizing them to the max.