FitzTheRuke
Legend
I have no idea. Not something I've noticed at all. I'll try to pay attention and see what happens.
Yep. In campaigns with shorter AD's (fewer encounters between long rest recharges) Paladins are DPR kings, because they can Nova. Battlemaster Fighters are OK here as well, presuming feats are allowed and they're spamming GWM or SS.I've found so much variability in this: differences in the number of encounters for a typical adventuring day vastly outweigh differences in character class.
Yeah, I've done this. The characters whose players think they're doing the most damage are often not the ones who actually are. The least surprising thing was, yes, Warlocks really do a ton of damage if they just keep casting EB+AB with Hex, it just annihilates monsters. Rogues on the other hand, even played well, just don't seem to actually do that great damage-wise. Of course both the Rogues I've tracked are melee Rogues. There's no issue with DMs being difficult about them getting Sneak Attack, but there is an issue with them having to manuever to stay alive at times and/or getting CC'd or messed with more than other classes. The Samurai Fighter thinks he's Mr Megadamage because his burst is very high, but he's rarely top damage dealer in his group (fairly short adventuring days do factor in there).Again, as I said before in the other thread, my suggestion is to actually track the damage and not go with your gut. It’s often surprising.
Yeah, I've done this. The characters whose players think they're doing the most damage are often not the ones who actually are.
Sure, tier matters quite a bit as more attacks and higher level spells/abilities kick in.Depends on levels and encounters, so it varies significantly. Do you count those low levels where the wizard is down to cantrips after a few turns or that encounter where they took out a large group of enemies with a meteor storm?
Overall it seems to have been the dual wielding fighter/rogue in one group, paladin in another, wizard in another at higher levels.
Yes, that too. If the DM sends the villains at the party in perfect AoE formations that's going to be very different than a DM with different tactics.So much depends on enemies, approach and style. Have 2-3 encounters where the wizard can go nova every encounter? Do enemies have varied tactics, show up from different directions in waves? Does the player have solid tactics?
But I think this also misses the boat. DPR is not always king. It's a team game, different characters have different roles on the team. Too often people focus on the holy DPR at the cost of every other aspect.