Elder-Basilisk
First Post
Storm Raven said:Grappling is a very tactical maneuver - sometimes useful, often not. One big problem is that adventurers often face foes that it would be extremely inadvisable to grapple, such as wights, fire elementals, salamanders, ropers, and so on. Or creatures that are very difficult to grapple, like giants, or Large animals or beasts. Against humanoid foes who do not have nasty natural attacks it can be really good. But against other foes it just doesn't work well (certainly not well enough to build a character around doing it).
I disagree with this. I've seen a VERY effective monk built around grappling (though it isn't his only tactic--any one trick pony will be in trouble at high levels). He's good enough at it that he can often grapple foes who you would assume grappling wouldn't well work on (giants, trolls, etc). There were some foes he didn't want to grapple and other foes he didn't want to grapple next to (once he came close to starting a grapple in between a level 2/6 fighter rogue and a 10th level rogue but decided against it at the last minute). But the range of grappleable foes is a lot larger than you might imagine. Even against animals with natural attacks, they at least take -4 to attack within the grapple.
Note: ask the monk in my last campaign about grappling foes with natural attacks. She tried to grapple a lizardfolk warrior. He tore her up with his claws and bite. She learned her lesson.
She probably learned the wrong lesson then since creatures without rake can't attack with multiple natural weapons. Grappling an annis hag is generally a bad idea, but grappling a lizardman warrior isn't. (And, even if you don't follow that rule, the lizardman can tear you up with his natural weapons even if you don't grapple him--he just has an easier time when there's no -4 for attacking inside a grapple).