Storm Raven said:Except that you definitively haven't shown that. The example fighter would wipe the floor with your monkl at all levels.
Wasn't going to post it here .. but sinse you make it an issue here....
My first post about the monk on the too-powerful thread.
Storm Raven said:by the end A fighter in armor vs a Monk not in armor
Monk
Dex 18+2Race+5Lvs+5Book+6Item = 36 for +13 to AC
Wis 17+5Book+6Item = 28 for +9 to AC
Class bonus +4 AC
Compared to fighter
Mitheral +5 Full Plate 13 Armor max of +3 Dex
Mitheral +5 Tower Shield +9 Armor max dex +4
That’s it all other stuff can pretty much both classes can get and use… both can use ring of
protection or natural armor ect….
So fighter has base10+13Armor+9Shield+3Dex = 35
So monk has base10+13Dex+9Wis+4AC = 36
The monk starts the same as low level fighter who can’t afford much armor
Mid level the fighter pulls ahead a little
By the end the Monk passes the fighter’s AC still without the weight or skill penalty.
Base attack…
Fighter is +3 better by Lv 11 and +5 better by Lv 20
Ahhh
But you forget young one … any class can get the fighter’s base attack
Transformation Spell Lv6 Times Caster Lv12 Times 2,000 = 144,000
So for 12 Rounds 5 times per day anybody can have fighter’s base attack
as it turns out divine power magic item would be even cheaper and do the same for the monk....
and this item as expensive as it is ... is not expensive at all for a Lv 20 Monk...
As I have been saying from the begining....
Both weak low level....
Fighter better at mid level....
Monk Better at the end....
If you are talking about AC... Armor maxes out at Full Plate +5 .... Shield Maxes out at Tower +5 and those are the two things a monk can't get that the fighter can.... +8+5+4+5 = +22 From Items +3 For Mitheral Full Plate +5 brings it up to +25 assumeing fighter dex 16
of course as already stated they both get 10 base and both can still also get protection rings and miss chance rings... but this is the AC difference that the fighter gets that the monk doesn't / Can't....
The monk is not restricked at his maxes as much as the fighter is.... becuase the Monk can use More Attributes for AC and Becuase it doesn't cap out to a limited amount they can potentially pull ahead of the fighter by the time they can aford to pump into both attributes...
16 and 15 for Dex and Wis Elf Gets +2 to Dex = 18, 15 +5 from 20 Lvs = 23 , 15 +5 From Dex Book and +5 from Wis Book = 28 , 20 +6 Dex and +6 Wisdom Items = 34 , 26 for and AC bonus of +12 , +8 and the monks +4 from the Class = 24 ..... not very high attributes to start with and the monk is 1 point bellow the Best can do with armor and shields... Monk Builds from other races and such can pass up the armor and shield's AC.... and this AC is FAR better than the Armor & Shield type AC becuase it is all... you can't touch this AC.... Touch attacks close or ranged don't negate the bonuses as they do with armor and Shield....
as I have said...
beginig both suck
Mid level fighter better becuase it is cheaper to pump one thing such as armor...
high level the monk pulls ahead... better type of AC for the same kind and with the right build pass up the fighter in AC... and is allot faster and doesn't have the other negatives of armor.
Another Byproduct of the monk being able to use 2 Attributes for AC is that it makes more sense for him to pump both Attributes... this gives the AC above ... but it also stacks with his good saves in all.... a Wis 26 and Dex 34 give a Lv 20 Monk killer Reflex and Will Saves Plus his class bonuses to sertain saves... or switch the attributes and it is more will than reflex but still with good saves in all...
also
This means that while a Lv20 Monk Probably does have a +6 Str Belt and maybe the +5 Str Book he also can use Weapon Finese for Dex to Unarmed attacks... which means from the Magic Item of Transformation or the Magic Item of divine power the monk has the same +20 / +15 / +10 / +5 Base Attack of the Fighter... He can still use his best attribute to hit with as the fighter uses Str the Monk can use dex .... and the Monk will be doing more damage per round thanks to flurry of blows giving him +20 / +20 / +20 / +15 / +10 / +5 .... and yes the fighter with haste can get +20 / +20 / +15 / +10 / +5 the Monk with Haste can get +20 / +20 /+20 / +20 / +15 / +10 / +5... as stated before Fighter with Str focus and +4 Damage from Feats and posibly 2 handed weapon will do more damage per hit... but the monk gets 2 more hits per round and by Lv 20 they are easily made to be just as accurate as the fighter's to Hit for the first Blow but then the Fighter drops to +15 for second attack the Monk is still at +20 and more likely to hit.... by the 3rd blow the Fighter is down to +10 the Monk still at +20 and much more likely to hit.... by the fourth blow the fighter has his last at +5 the monk drops to +15 and still has 2 more to go...
Also Remember the Skills that the Monk Can Benefit from a Dex and Wis that High.... and they are class skills too...
Storm Raven said:That's why you are having a hard time convincing anyone you are right - the facts presented simply don't back up your opinions. The things that you seem to think "allow the monk to get ahead" are just as available to the fighter, and they have an array of other, often more valuable items that they can get for less expense. When you are forced to get down to concrete examples, your opinions simply don't hold up - they are not backed by any substance.
The above I have been saying from the begining and the numbers do add up... the fighter can't get better Armor or Shields at Lv 20 they are maxed out.... the Pumping of 2 Attributes catches up to the Armor and Shields in raw number... but passes it in value as touch attacks and such... plus the Skills .. Plus the Saves... plus speed... etc.... etc...
by the way +2 Dex can be had with far less sacrifice than the +2 Str... which means the Dex to weapon finese has a great chance of getting higher than the Str to Attack does by high levels... again not at low levels ... or mid levels...
Storm Raven said:And his low AC and lousy hit points make him useless. He's not even that good at grappling, unless he uses a temporary one shot item (the potion of enlarge person) he's no better at grappling than the example fighter, and for the example fighter grappling was his third best method of combat. How "overpowered' are you when your best mode of combat is no better than a straight fighter's third best?
Another example of what I had said being taken out of context... the fighter build if done with magic Armor Shields and weapons as said would be... can not get the same str as the monk example and would have even with +3 Base Attack and same feat to grapple would have been about equal in grappling bonus and would have been doing d4+6 Damage in grapple while the monk did d10+9 and the monk has a natural healing at that level the fighter doesn't... and as said before ... I said the fighter pulls ahead in the mid levels... as for other suck Attributes... if the fighter wants the same 18 STR in that point build his other attributes will be the same as the monks... and if the fighter doesn't have the same 18 STR to Start then the Monk gets even better at grappling him and does proportionally even more damage.
low level both suck die just as easy...
mid level fighter pulls ahead a little... better AC and +3 to hit...
by the end the monk cathes or passes the Fighter in raw AC but has a better type of AC and Catches the Fighter in to hit but passes in number of attacks and damage per round thanks to the greater number of attacks... etc...etc...
Storm Raven said:Allowing such a magic item would be a house rule, such is clearly stated in the DMG. This is not the house rules forum, which makes it irrelevant to the dicussion. The magic item creation guidelines also say that certain items simply are not priced appropriately using the pricing guidelines - items of true strike are the most obvious example. A continuous antimagic item would be another.
True... The True Strking Bow for Instance in 3.0 Fighter's and monks book gave a +20 Insight Bonus to hit with the arrows fired from the bow and cost a crazy low amount of money less than 5,000 if i remember correctly ... Wish Spell Rings and Rings of Sustenance Cost Far less than the Formulas...
Storm Raven said:And failed miserably. Until you can show an actual example of an overpowered monk, your opinion has nothing to back it up other than your repeated claims, all of which have been countered with actual, concrete examples. If you want people to listen to your opion, you should actually back it up with something. As of yet, you haven't. It isn't that we dislike the fact that you have a different opinion, it is that your opinion is so clearly counter to the facts that have been shown thus far. Give examples - actual, concrete examples of what you are talking about and people might listen to you.
I have given examples... they are then taken out of context and used another way.... and as I have said from the begining one the the things about the monk is that he can specialize in many things... The cleric I feal is weaker becuase it forces multi-tasking and what a Cleric is.
To arguements people have made are that there is nothing wrong with playing a cleric any way you want with no reguard to what a cleric is and that multi-tasking and being multi-use is better than specializing... I have said from the begining that multi-taksing can be useful... but it give versatility at the expense of focus... other say the loss of focus is worth far less than what you gian in multi-tasking... that is the point I disagree with ... that and what a cleric is and how people play it.