Rystil Arden said:
It isn't the Rogue's job to buff the party, however. By changing the focus to buffs and calmly stating that buffs can do more damage eventually than a flat-out attack (and they can, you're right), you are implicitly requiring the comparison to cleric.
No, I am not. You are. The Bard buffs stack with the Buffs of others.
Stay on topic. Bard versus Rogue.
Rystil Arden said:
I do like how you chose level 14 to make your comparison instead of, say, level 13. At level 13, the Rogue will do over 100 damage per round if he can hit consistently, perhaps 50, then, if he's having trouble hitting. The Bard gives the whole party +2 to attack and damage. Does it eventually add up to more? Sure. Do the other classes have morale boosting buffs that would have been a fine substitute? Yup.
You forget that the other buffs would have been a fine addition, not a substitute.
With regard to the 13th level Rogue, how exactly does he do over 100 points of damage per round?
1D8 + 7D6 +4 magic weapon +2 Strength = 35 points if he hits, 70 if he criticals
Typically, a 13th level Rogue will not get a second Sneak Attack in during the same round (often, he will not get in any sneak attack). He might max out around 100+ on a very special round (70 for critical sneak attack plus 35 for second critical sneak attack because of magic or something), but that would be very rare.
Sure, he could have a bunch of feats/items that allow him to make more attacks per round and possibly even more sneak attacks per round, but still, most of them will not be sneak attacks most combats and most rounds.
The other PC combatants will also have feats/items that allow them to make more attacks per round, making Inspire Courage even MORE useful.
Rystil Arden said:
Even so, comparing the Bard's buffs to the Rogue's attacks is like comparing those buffs to the Monk's attacks or the Fighter's attacks. Yes, the buffs are useful, but if you don't have someone who can make use of those buffs, then not so much.
Same with the Rogue. Many sneak attacks are done via flank. No flankers, fewer sneak attacks.
The Bard can summon multiple creatures and inspire them all (in addition to himself).
The Rogue cannot summon flankers.
Rystil Arden said:
Without that Rogue, there's one less person who wants the attack buffs. If my party consists of a Wizard, the Bard, a Psion, and a Barbarian, how much is the song helping now?
Weak argument. If my party consists of a Wizard, the Rogue, a Psion, and a Barbarian, how many flank attacks will the Rogue get without becoming a target and dead?
If the Barbarian is the "front line" and protecting the Psion and Wizard from attacks, the Rogue has to go "into the enemy formation" in order to flank with the Barbarian.
Btw, in our games, the psions are some of the best fighters around. So in our game, the Bard would be helping the Bard, the Barbarian, AND the psion (plus touch spells of the Wizard plus Summon spells of the Wizard plus Summon spells of the Bard plus Astra Constructs of the Psion).
Rystil Arden said:
the key is that your analysis makes a lot of assumptions. You were right to point out that the Rogue's combat skill can become useless in certain situations. For Bards, certain parties make them incredibly useless, and short battles make them less so too (If the Sneak Attacking Rogue can ambush the opponents and with the help of the Wizard and Barbarian take all the baddies out in three rounds, the Inspire Courage wouldn't have been preferable.
I am not the one making assumptions.
It is pure math.
+1 to hit plus +1 damage times 2 or 3 or more combatants (including the Bard) most rounds is greater than +1D6 or +2D6 damage occasionally.
Out of the core classes, the break down of melee/ranged attacks versus spells is:
Barbarian, Monk, Rogue and Fighter (practically 100%)
Paladin and Ranger (about 100% at low level, maybe 80%+ at mid to higher level)
Cleric, Bard, and Druid (maybe 50%, maybe higher, especially for Bards and Druids)
Sorcerer and Wizard (about 0%)
So, 6 out of 13 classes are almost exclusively combatant types and 3 out of 13 do it probably half of the time or more. If my percentages here are semi-accurate (and they are probably not that far off) the Bard is helping virtually everyone out in the combat except Sorcerers and Wizards (and he EVEN helps them out for touch spells) and he is doing this almost every round.
The Bard effectively raises the overall level of the ENTIRE party with regard to combat by one (or two at higher levels) every combat.
The Rogue is targeting one or two NPCs at most with offensive (if he is able) maybe a handful of times within an entire combat.
No comparison.
Replace the standard Fighter, Cleric, Rogue, Wizard party with a Fighter, Cleric, Bard, Wizard party and the second party typically has a better chance of survival.
Not only that, but the Rogue cannot heal anyone. The Rogue cannot go invisible without an item. The Rogue cannot cast Mirror Image (which is real helpful in combat). The Rogue cannot wear as good armor. The Rogue has worse Will saves.
The Rogue has one good defense which sometimes comes into play. Evasion.
The Rogue has one good offense which sometimes comes into play. Sneak Attack.
The Bard has many good defenses and offenses compared to the Rogue.
A Rogue needs to get away, you hope he can Hide. In addition to hiding, the Bard could cast Expeditious Retreat or Phantom Steed or Dimension Door. Bye bye.
The Rogue hides. The Bard casts Invisibility Sphere and everyone in the group is hidden.
The Rogue gets one or two attacks per round until real high level. The Bard can cast Haste at 8th level and get 3 attacks per round (2 at max to hit) and the additional attack for other PCs.
At first level, the Bard can Fascinate opponents. The Rogue gets eaten.
Like I said, no comparison.