Here is my full example of a by the end Lv 20 Monk for AC….
Maybe I am missing something… Maybe I just don’t understand something… but I don’t see how a Fighter in Armor using core stuff can get this high of an AC….
Even most CR Creatures have a very low chance of beating this AC…
Yes I know some still can beat it.. nothing is 100% against every enemy.
Halfling Lv 20 Monk
Point Buy Character
29 Points 1 over 28 of tougher campaign
9 Con
17 Dex +4 From Lvs +2 Race +5 Book+6 Gloves = 34
9 Str -2 Race = 7 +3 Book +6 Belt = 16
18 Wis +1 From Lvs +5 Book +2 Ioun Stone = 26
9 Int
9 Cha
AC 10 Base+1 Size+4 Class+12 Dex+8 Wis+8 Bracers+5 Natural+5 Deflect Ring+1 Haste = 54
When Fighting just the Lv 20 Fighter +1 From Dodge = AC 55
AC for Touch Attacks 10 Base+1 Size+4 Class+12Dex+8Wis+1Haste = AC 36 +1 Dodge = 37
( Couldn’t remember if Deflection goes to Touch but didn’t think so. )
50% Miss chance from Ring of Blinking ( Even if you can hit the AC )
DR 10 / Magic ( Even if you Hit AC and beat 50% miss Chance )
SR 30
HP ~80 ( This is low… yes… even the 40 from healing only brings it up to 120 )
Ki Strike (Su): Magic / Lawful / Adamantine
Bypasses Hardness as Adamantine
Melee Base +1 Size +3Str +1 While Haste
+20 / +20 / +15 / +10
Flurry of Blows +20 / +20 / +20 / +20 / +15 / +10
Weapon Finesse Dex to Unarmed light weapon instead of Str…& +1 Weapon Focus
Base +1 Size +12 Dex +1 While Haste
+30 / +30 / +25 / +20
Flurry of Blows +30 / +30 / +30 / +30 / +25 / +20
Thrown Base +12Dex + 1 Racial +1 While Haste
+29 / +29 / +24 / +19
Base Attack +15 / +10 / +5
Flurry of Blows +15 / +15 / +15 / +10 / +5
Small Monk Damage by Lv 20 = 2d8+3
+18 Fort base 12 -1Con +1 Racial+5 Cloak+1 Luck
+31 Ref base 12 +12Dex +1 Racial+5 Cloak+1 Luck Improved Evasion (Ex):
+27 Will base 12 +8Will +1 Racial+5 Cloak+1 Luck ( +2 vs Fear )
Speed 20 +60 Enhancement bonus from Class = 80 +30 = 110 for 10 Rounds / Day
Other Abilities:
• +2 racial bonus on Climb, Jump, and Move Silently checks, ( From Size : +4 Hide -4 Grapple )
• +2 racial bonus on Listen checks.
immunity to all diseases except for supernatural and magical diseases
immunity to poisons of all kinds.
Timeless Body… Still die at time.. but no negatives for aging
Tongue of the Sun and Moon (Ex):
at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.
+2 bonus on saving throws against spells and effects from the school of enchantment.
Ethereal for 20 Rounds / Day
dimension door, once per day
Wholeness of body… Heal self 40 HP / Day ( Su )
Lv 20 Standard Wealth 760,000 GP
137,500 Book +5 Dex
137,500 Book +5 Wis
82,500 Book +3 Str
36,000 Gloves of Dexterity: +6
64,000 Bracers of Armor: +8
50,000 Amulet of Natural Armor: +5
36,000 Belt of Giant Strength: +6
27,000 Ring of Blinking:
50,000 Ring of Protection: +5
12,000 Boots of Speed: Haste for 10 Round / Day
25,000 Cloak of Resistance: +5
58,000 Robe of Stars: travel physically to the Astral Plane, along with all that she is wearing or carrying.
+1 luck bonus on all saving throws.
six of the embroidered stars on the chest portion of the robe as +5 shuriken
12,000 Goggles of Night:
22,000 Mask of the Skull:
8,000 Ioun Stone Incandescent blue +2 Wis
leaves 2,500 GP for Random other stuff….
Feats:
Bonus Stunning Fist 20 / Day DC 28 ( 10 + ½ Lv +Wis )
Bonus Deflect Arrows
Bonus Improved Disarm +4
Lv 1 Dodge
Lv 3 Weapon Focus Unarmed +1
Lv 6 Weapon Finesse
Lv 9 Mobility +4 AC vs Attack of opertunity
Lv 12 Improved Sunder +4
Lv 15 Improved Grapple +4
Lv 18 Blind Fight
……………
Now please show me …. How the fighter in armor can get a Better AC using Core Races and Core Classes and Core Magic Items…. Because I don’t see how….. Maybe I am just missing it but I don’t see it….
By my Math the Core Fighter even with the best Str Best Items and Proper Feats can hope to get to like +40 to hit…
Str 18 +2 Orc +5 Lvs +5 Book +6 Belt = 36 = +13 to Hit +20 Base +5 Item +2 Feats = +40 to Hit.
Barbarian Lv 20 will have a Better Str the Fighter’s Base Attack but lose the +2 from Feats
Str 18 +2 Orc +5 Lvs +5 Book +6 Belt = 36 +8 Rage = 44 = +17 Hit +20 Base +5 Item = +42 to Hit
which only hits the AC 55 Monk ~25% of the time… and 50% of those are likely to be misses from the ring of blinking for a net of about 12% Hit Chance… But the argument was that my poor math skills are keeping me from seeing how the fighter always has a better AC than the Monk…. So please show me if this is true … because I do not see how in the core stuff… and if you let in non-core stuff than the Monk gets even better with Special Magic Items and such that are not in the book such as items that grant effects like the spell Divine Power….
The Best I can see a Lv 20 Fighter Getting for AC is 10 Base + 8 Full Plate +5 Enhanced +3 Dex of 16 + 4 Tower Shield +5 Enhanced +5 Natural Armor +5 Ring of protection = 45 +1 With Dodge +1 if also Small Size = AC 47 Even with +1 from Haste it brings it up to AC = 48… for 7 less than the 55 of the monk….
The Fighter’s Touch AC would be 10 + 3 for a Touch AC of 13 +1 Dodge +1 if small +1 if Haste = AC 16
16 touch AC vs the Touch AC 37 of the Monk or 21 lower…
Both can easily get the 50% miss chance of ring of blinking…. But the Fighter can’t get this 55 AC…. Not any way I see using core stuff…
The other cool thing here… is that the Fighter is maxed out by rules… the Monk is only maxed out by the cost of buying more stuff … like +6 Wisdom Item in the wrong body location… +5 Mighty Fists in Wrong Body Location…. Etc…. but sense these are not in the core rules… I didn’t use them…. But with more money the Lv 20 Monk can still get an even high AC the Fighter I don’t’ see how they can using core rules , magic , classes and limited to Lv 20.