Oh there's no doubt, Andrew Jackson was a terrible human being, in all senses of the word. But even the forces of darkness have their champions. I used to like bringing up Rasputin, but his legend is less verifiable.
I just keep picturing your sibling who got the bull’s head and fish tail.Ah, yes, like how I’m half minotaur and half mermaid.
So what I did for WoE is first pare down all the classes to basics. We've got Combatants, Mages, Clerics, Rogues and Bards. Then everyone gets feat all the time, some with former class features. Some of these feats have trees that give a theme in place of PrCs/subclasses.I mean, if you want to tie things to history then I guess. But why hold the martial artist to a standard that literally no other class in the game is held to? Every class in the game has absorbed the influence of pop cultural tropes and the "monk" needs to get with the times and get out of the 1980s.
The supernatural martial artist in today's pop culture has grown beyond its origins. You've got characters like Buffy the Vampire Slayer, Blade, the Jedi from Star Wars, and the Qowat Milat from Star Trek just off the top of my head who are all in that unarmored supernatural hand-to-hand combatant paradigm. The class could be, and IMO should be, a much, much more flexible chasis for character design than the "warrior monk from a 1970s kung fu movie" that it originated from.
But a far more awesome 'unarmed strike' if legends hold true.Oh there's no doubt, Andrew Jackson was a terrible human being, in all senses of the word. But even the forces of darkness have their champions. I used to like bringing up Rasputin, but his legend is less verifiable.
I never said keep it in the 80's for starts I would steal every mythical martial artist from the last 5 centuries minimum so we would have everything from honourable showing to subzero and Goku to they have dropped in relevance since the 90's as you see more copies of western stuff but I would still investigate.I mean, if you want to tie things to history then I guess. But why hold the martial artist to a standard that literally no other class in the game is held to? Every class in the game has absorbed the influence of pop cultural tropes and the "monk" needs to get with the times and get out of the 1980s.
The supernatural martial artist in today's pop culture has grown beyond its origins. You've got characters like Buffy the Vampire Slayer, Blade, the Jedi from Star Wars, and the Qowat Milat from Star Trek just off the top of my head who are all in that unarmored supernatural hand-to-hand combatant paradigm. The class could be, and IMO should be, a much, much more flexible chasis for character design than the "warrior monk from a 1970s kung fu movie" that it originated from.
that is absolutely true but most of those guys are well a mythic 4e fighter than any edition of monk,Every culture has supernatural warriors. The idea that there aren't is a myth used to chain Fantasy to Tolkien and a fake version of why medieval fantasy 'should' be. Remember western fantasy had a dude cutting the tops off mountains, the man who was invincible save for where mommy decided not to double dip him in immortality juice, and Teddy Roosevelt.
blade is a fighter, and buffy is some kind of martial sorcerer as she is a chosen one and is closer to what @Minigiant wants than any for of mystical martial artist.I mean, if you want to tie things to history then I guess. But why hold the martial artist to a standard that literally no other class in the game is held to? Every class in the game has absorbed the influence of pop cultural tropes and the "monk" needs to get with the times and get out of the 1980s.
The supernatural martial artist in today's pop culture has grown beyond its origins. You've got characters like Buffy the Vampire Slayer, Blade, the Jedi from Star Wars, and the Qowat Milat from Star Trek just off the top of my head who are all in that unarmored supernatural hand-to-hand combatant paradigm.
he would be a ranged fighter as he was known for sniping.And then there's Simo Hayha, who proved one man is equal to 500.
so we are in complete agreement?The class could be, and IMO should be, a much, much more flexible chasis for character design than the "warrior monk from a 1970s kung fu movie" that it originated from.
Except for the part I was objecting to, which is that getting rid of the Asian stereotypes around the class would be difficult. I personally think they'd be easy - it just takes a design team to decide that it's time to dump the name monk and the trappings around it for the class. They can move those into a subclass if they really feel the need to keep them somewhere.so we are in complete agreement?
Because if you have a good fighter chassis, you don't actually need a monk.that is absolutely true but most of those guys are well a mythic 4e fighter than any edition of monk,
okay, so it is just unarmed fighting then all abilities are just a thousand ways to hit someone? no ninjas at all, no Goku rip-offs just a guy that hit people.Except for the part I was objecting to, which is that getting rid of the Asian stereotypes around the class would be difficult. I personally think they'd be easy - it just takes a design team to decide that it's time to dump the name monk and the trappings around it for the class. They can move those into a subclass if they really feel the need to keep them somewhere.
two pointsBecause if you have a good fighter chassis, you don't actually need a monk.
The only problem with the 4e fighter is that it was explicitly the weapon fighter and wasn't geared for unarmed combat.