Which classic adventure would you like to see republished next?

Which classic adventure would you most like to see redone/revamped for 3e?

  • GDQ1-7: The Queen of the Spiders

    Votes: 56 21.7%
  • A1-4: The Slave Lords series

    Votes: 32 12.4%
  • I3-5: Desert of Desolation

    Votes: 38 14.7%
  • S1: The Tomb of Horrors

    Votes: 12 4.7%
  • S2: White Plume Mountain

    Votes: 9 3.5%
  • S4 & WG4: Tsojcanth and Tharizdun

    Votes: 22 8.5%
  • B2: The Keep on the Borderlands

    Votes: 27 10.5%
  • B3: The Palace of the Silver Princess

    Votes: 1 0.4%
  • X1: The Isle of Dread

    Votes: 23 8.9%
  • Other (Please specify)

    Votes: 38 14.7%


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Caverns of Thracia, put out by the Judges Guild better than 20 years ago. I went through it using TFT rules. Would love to revisit the place in D&D 3E terms. :)
 

"Dwellers of the Forbidden City"

Tasloi riding Giant Wasps, Yuan Ti, Bullywugs, an Oriental Dragon and Mongrelmen! What more could you ask for?

Seriously, this module is almost a mini-campaign by itself.
 

Sorry I left out several classics people have mentioned. There are just too many 'classic' D&D modules for consideration. :)

I did think of C2, but I never played it. Ditto for S3, but I never even had that one.

One of my personal favorites that I didn't mention is the Desert Nomad's series, X4-5 and X10. I wasn't sure if these could be considered 'classic', they come a little later on.

Other classics I didn't mention include Ravenloft and Rahasia.

Those of you looking for the maps to I3-5, you can download each module at svgames.com for $5 each (if you didn't already know). I'm desparately waiting for the I3-5 supermodule to come out, so that you can get the whole series for $5. BTW, does anybody here know if the I3-5 supermodule left anything good out of the original modules?
 


I second B4 myself.

Great module, lots of roleplaying, and can be expanded into a mini campaign.

In particular, however, this module has loads of room for improvement (though it was a great module, don't get me wrong). I just thought this module was a great example of the limits of Basic D&D's alignment system (A religion complsted of neutral female fighters, versus a religion composed of lawful fighters, dwarves, and halflings!!). Plus, they could provide further detail on the lost city and other areas not covered in the module.
 

Ashtal said:
Yeah, that Desert of Desolation map book slips away faster than our mismanaged youths. :D

However, despite it trying to give me the slip on several occasions, I do have both the large map and the booklet. If you need some scans, Dinkle, let me know!

The Desert has long been one of my favorites. In fact, it was the last adventure I ran (for the third time in my long career) just before 3E came out. I'd love to see a 3E rendition, though, since I don't foresee running it again any time soon, I voted instead for the Slave Lord compilation (also one of the best adventures I've ever run!).

I've managed to keep a hold of the Desert map booklet, but I've regrettably lost one of the handout maps and had to do one by hand for the last run. Crude, not as cool, but it worked. (It was one of the two overland handouts... don't remember which one, but I could sure use a copy.... :D )
 


Matthew Gagan said:
Caverns of Thracia, put out by the Judges Guild better than 20 years ago. I went through it using TFT rules. Would love to revisit the place in D&D 3E terms. :)

I believe Necromancer Games and Judges Guild will be re-releasing this one sometime next year.
 


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