Vaalingrade
Legend
Final Fantasy: Mystic Quest in your formative years?Gnome, Sylph, Undine, and Salamander..
At least that's where I got my idea for the elemental peoples in my setting. They're not playable species, but summons and companions.
Final Fantasy: Mystic Quest in your formative years?Gnome, Sylph, Undine, and Salamander..
Final Fantasy: Mystic Quest in your formative years?
At least that's where I got my idea for the elemental peoples in my setting. They're not playable species, but summons and companions.
So which creatures do you exclude and why? And is it something you decide on ahead of time or something you decide as you prep events/adventures?
Blink dogs are perfect. I’d rather have more fully sapient magical animals, than less. And why should they have complex social orders? You think every sapient species would always follow a path similar to humanities? Especially a magical Fey canid?I feel like blink dogs could work if they, like so many other D&D creatures weren't fully sapient with their own whole unique language... and absolutely no cultures or society. They're just Very Good Boys who exist as a joke about Displacer Beasts being cats.
Pathfinder has an alternative teleport dog, which is a servant to the drunken god of adventurers that work way better.
Mythology has an ever better teleport dog who might be Actually Satan.
I kinda go the other way, and let all these magical weirdo races mix all day. Wanna play a mino-centaur? Sure. We just kinda list all the traits of both races, and of any races that fill an overlapping narrative space with the races being mixed, and Lego together a new race writeup out of those parts.Yeah, I tend to think these would be better modelled as a racial modifier, or (perhaps better) a feat chain - that would allow for characters discovering a heritage later and/or allow them to lean in to one. Amongst other things, if they introduced the appropriate "X heritage" modifier each time they introduced the matching race, that would make it trivial for people to mix-and-match.
That said, IMC I only have half-elves and half-orcs. Half-elves are just the children either of mixed parents or of two half-elves, so nothing special there. But half-orcs are a little different - in places where human and orcish lands border one another, many children are simply born as half-orcs - most such children therefore have either two human or two orcish parents.
because then we’d be playing GurpsSure. We just kinda list all the traits of both races, and of any races that fill an overlapping narrative space with the races being mixed, and Lego together a new race writeup out of those parts.
Hey, where's Perry?Also:
![]()
The Owlbear doesn't even have poison claws!
One of my earliest D&D adventures was in a hypercube demiplane. The form was building whose rooms lacked windows, but had doors leading to other rooms. The furnishings were of a mansion. It took us sometime to realize we were in a hypercube, when we unwittingly circled back to an earlier room, but this time around we were walking on what turned out to be the ceiling.Has anyone written an adventure set inside an oversized gelatinous cube and/or hypercube yet? It seems like that should probably happen.
It's not the sapience, it's the unique language they've developed despite not having a society or culture that would have necessitated such. If they just spoke Sylvan, I would question it.You think every sapient species would always follow a path similar to humanities?