Mustrum_Ridcully
Legend
Now, not all of these concept are created equal, some have more impact then others. But still, I'd like to know what people like. If you don't like anything, this is not your poll. 
Don't think of them as "exclusive" either, where it makes sense. (I can think only of Cosmology - you don't have to give up the Great Wheel, but rather get an additional cosmological variant...)
Consider it's more about he "concept" then the specific implementation - if you like the concept, but disagree with the specifics of the implementation, feel free to notice here (especially how and why and maybe how you would have done it).
[sblock=List of Options]
1. Monster Creation: Pick Combat Role and Level to generate stats, go wild on powers
2. Monster "Weights": Minion, Elite, Solo
3. Magic Items Slots
4. Magic Item Properties (Powers, Enhancement Bonuses, Properties etc.)
5. Implements
6. Proficiency Bonus for Weapons
7. Weapon Groups
8. Character Class Roles
9. Skill Acquisition (Distinguish Untrained/trained/focus)
10. Skill System: Selection of Skills (existing skills, no "non-adventuring" skills like Craft/Profession)
11. Skill Challenges (allow group participation, multiple skill checks to achieve a goal)
12. Half Level Bonus to d20 and defenses (attacks, skills, AC etc.)
13. Defenses (AC, Reflex, Fortitude, Willpower)
14. Saves instead of Durations
15. Cosmology (Feywild, Shadowfell, Astral Sea, Elemental Chaos)
16. Race modifiers (2x +2 to stats, +2 to two skills, racial power, access to racial feats)
17. Power System Structure (At-Will, Encounter, Daily, base structure shared between classes)
18. Conditions (Dazed/Stunned/Immobilized/Restrained)
19. Combat Advantage as "catch-all" for advantagous combat position.
20. Rituals
21. Tiers of Play
22. Something not mentioned here, or nothing.
[/sblock]
Please note that it might take some time until the poll is up.

Don't think of them as "exclusive" either, where it makes sense. (I can think only of Cosmology - you don't have to give up the Great Wheel, but rather get an additional cosmological variant...)
Consider it's more about he "concept" then the specific implementation - if you like the concept, but disagree with the specifics of the implementation, feel free to notice here (especially how and why and maybe how you would have done it).
[sblock=List of Options]
1. Monster Creation: Pick Combat Role and Level to generate stats, go wild on powers
2. Monster "Weights": Minion, Elite, Solo
3. Magic Items Slots
4. Magic Item Properties (Powers, Enhancement Bonuses, Properties etc.)
5. Implements
6. Proficiency Bonus for Weapons
7. Weapon Groups
8. Character Class Roles
9. Skill Acquisition (Distinguish Untrained/trained/focus)
10. Skill System: Selection of Skills (existing skills, no "non-adventuring" skills like Craft/Profession)
11. Skill Challenges (allow group participation, multiple skill checks to achieve a goal)
12. Half Level Bonus to d20 and defenses (attacks, skills, AC etc.)
13. Defenses (AC, Reflex, Fortitude, Willpower)
14. Saves instead of Durations
15. Cosmology (Feywild, Shadowfell, Astral Sea, Elemental Chaos)
16. Race modifiers (2x +2 to stats, +2 to two skills, racial power, access to racial feats)
17. Power System Structure (At-Will, Encounter, Daily, base structure shared between classes)
18. Conditions (Dazed/Stunned/Immobilized/Restrained)
19. Combat Advantage as "catch-all" for advantagous combat position.
20. Rituals
21. Tiers of Play
22. Something not mentioned here, or nothing.
[/sblock]
Please note that it might take some time until the poll is up.
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