You know, I'm pretty sure the massive damage rule has been around since at LEAST 2nd, if not 1st, edition.Mordane76 said:I voted HP. IMO, this sacred cow of D&D has been weakened by the inclusion of Wound Points and Vitality in other d20 systems, and the concept of Massive Damage Threshold in d20 Modern.
Norfleet said:You know, I'm pretty sure the massive damage rule has been around since at LEAST 2nd, if not 1st, edition.
I've personally consistently operated a house rule where hitpoints only determine whether you die, not how horribly maimed you can get. You can even survive decapitation, albeit briefly, before the continuous HP loss from massive bleeding kills you. However, being decapitated does severely limited your choice of actions to something like "flop around uselessly" and "make gagging looks with your face".
Corinth said:Levels: Recalibrate the game so that gameplay works well past 20th level from the core rules alone, thus eliminating the need for the ELH.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.