dreaded_beast
First Post
I'm still in the process of making my first adventure and have been getting great feedback from the boards.
The way I did it was pick some "easy" CR 1 or lower monsters: easy for me to run and for my single player to fight. Basically minor undead, like zombies and skeletons.
With that in mind I just made a small map of 3 or 4 rooms and placed the monsters in the rooms accordingly.
I had an inkling of a story in mind and once I was done fleshing out the dungeon (I still need to finalize the room descriptions and finalize the treasure, etc.), the story was fleshed out as well.
However, I am somewhat unsatisfied with the story I created. I want the first adventure to memorable as well as relating to the PC's character history. I figure if I can make the first adventure relate to the PC's character history instead of the cliche "you feeling like looking for adventure and go to the nearest dungeon", it will be that much more enjoyable.
(I don't really mind random-adventuring or dungeon-crawl, I just want the first adventure for my player to memorable.)
Anyways, I was wondering if I might have had better results by thinking of the story first and the building the "dungeon" around the story.
What do you think?
The way I did it was pick some "easy" CR 1 or lower monsters: easy for me to run and for my single player to fight. Basically minor undead, like zombies and skeletons.
With that in mind I just made a small map of 3 or 4 rooms and placed the monsters in the rooms accordingly.
I had an inkling of a story in mind and once I was done fleshing out the dungeon (I still need to finalize the room descriptions and finalize the treasure, etc.), the story was fleshed out as well.
However, I am somewhat unsatisfied with the story I created. I want the first adventure to memorable as well as relating to the PC's character history. I figure if I can make the first adventure relate to the PC's character history instead of the cliche "you feeling like looking for adventure and go to the nearest dungeon", it will be that much more enjoyable.
(I don't really mind random-adventuring or dungeon-crawl, I just want the first adventure for my player to memorable.)
Anyways, I was wondering if I might have had better results by thinking of the story first and the building the "dungeon" around the story.
What do you think?