Which is better, M&M or FCtF?


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I'm biased against PDFs so I have'nt looked at FCTF yet, although I planto in the near future, but M&M is awesome. I got my copy a little over two weeks ago and I can't seem to put it down:). Making characters is quick, easy and slghtly addicting. Another bonus for M&M is that they're planning big support for it in the near future, at least five supplements, plus a liscensed(spl) product they are being secretive about

FCTF is cheaper and I hear it's supplementive to all the D20 core products
 

blackshirt5 said:
I was just wondering, which one is better?

Depends. Are you more interested in yet another d20 game that plays much like D&D except in a different theme?

If so, look at FCTF first [it is cheaper]. And thats not to say its D&D in a super's costume, but since it uses all the d20 rules and therefore does not have its own character creation, has classes, etc. it feels more like D&D and is probably easier to jump into directly from D&D.

If you want a game that is not d20, but due to the OGL has the same basics as most d20 games, then check out M&M. M&M is a lot more flexible than any of the class based super games and after having played it, its a lot of fun and flows quickly.

Neither are prefect, nor are either necessarily better than the other. M&M is a bit more professionally due as far as layout, etc. but then again you pay for that too.

Pick your poison, hemlock or iokane powder.
 

Hey there,

I gotta weigh in here. I've not read FCtF, but I have tried a D20 Supers game (SAS D20), and it hews too much to the D20 line for my taste (I think the first thing you should throw out when doing a D20 supers game is the classes). And, from what I've heard from reviews, etc. FCtF is more of a supplement than anything else, allowing you to put supers in any genre. If that's your thing, by all means, go for it.

Me, I like my supers straight-up. M&M is a lot more flexible than most supers games out there, and it's easy to learn. The system is also flexibale enough to play any type of genre you wish (yes even fantasy-kind of a reversal of FCtF, eh?). :D

-Smokestack Jones
Maker of the Sampo!
 

I have both, but I've only used FCTF.

M&M is a new game, you'll need to convert creatures and any material you might want to use, and the rules are focused on the modern superhero genre. Its vehicke rules are light and equipment is dealt with through power point, so it will probably fit perfectly for a Gargoyles (from Disney) game, but not for a Final Fantasy game.
The system looks really nice and is very logical.

FCTF add superpower to any genre, so I think that it is the best for FF-like game, but otherwise it doesn't correct the error from the genre book that you use (i.e. d20 Modern).

If you are happy with a genre-book (spycraft, Forbiden kingdom/pulp, D&D, d20 Modern, Blood & Space), you should probably choose FCTF.

If you are not happy with some aspect of d20 (class, hp, level) then M&M is for you.
 

Blacksad said:
Its vehicke rules are light and equipment is dealt with through power point, so it will probably fit perfectly for a Gargoyles (from Disney) game, but not for a Final Fantasy game.

Blacksad has some good points. However, I disagree that it wouldn't be good for a FF game. Just because the equipment is dealt with power points, doesn't rule it out. You could create a simple character that says X power points costs X credits. So if you had a 100 power point device, it'd say cost you 100 million credits. Probably works best as an exponetial scale as opposed to a flat scale.

However, yeah, the vehicle rules are a bit light and could use some updating if your game is vehicle heavy, a lot of supers games aren't since the heroes usually hav eother modes of transportation.
 

Hollywood said:


However, I disagree that it wouldn't be good for a FF game. Just because the equipment is dealt with power points, doesn't rule it out. You could create a simple character that says X power points costs X credits. So if you had a 100 power point device, it'd say cost you 100 million credits. Probably works best as an exponetial scale as opposed to a flat scale.

You still need a wealth system, and you still have problems with one-use-only items. Two important element of a FF game IMO.
 

I'll take Iokane Powder please ...

I have FCtF ... I just bought M&M ... honestly ... M&M lays the smack down on FCtF.

FCtF literally felt like D&D or Star Wars ... the idea of classes in a Super Hero game just doesn't fit ... the closest thing to fitting MIGHT have been D20 Modern ... but still *shudders* ...

While you gotta convert anything you want for M&M ... or make it from scratch ... there are so many people hyped for it, and converting stuff anyway, so there is tons of stuff you can find thats already been converted for it ... and Green Ronin Publishing rocks, so they'll get those nice supplements out (in Hardback mind you, because they know ... we'd rather have hardback so that it lasts longer, than have it 2-5 dollars cheaper ... We'll pay the extra cash!).

I have a total of two books from Green Ronin ... Ultramodern Firearms (D20 Modern Supplement) and Mutants & Masterminds ... and they both are very cool.
 

VixenofVenus said:
I'll take Iokane Powder please ...

I have FCtF ... I just bought M&M ... honestly ... M&M lays the smack down on FCtF.

FCtF literally felt like D&D or Star Wars ... the idea of classes in a Super Hero game just doesn't fit ... the closest thing to fitting MIGHT have been D20 Modern ... but still *shudders* ...

and how M&M is inherently different from FCTF by providing power point by level instead of Hero Points by level ? :p
 

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