Which is your favorite new class & why?

MerrikCale

First Post
Simple question. which of the new base classes do you like best and why. I like the Witch. The spell list that mixes the arcane and divine is very diverse. The hexes are great flavor and fun. The use of the familiar is pure genius although the mechanic may have to be tweaked a bit
 

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Dredan

First Post
I like the Sorcerer just because of the bloodlines. Definately so many different ways that you could roleplay a Sorcerer based on his/her bloodline. I have even added a few bloodlines in our new Pathfinder Compatible Campaign Setting Dredan Realm of Metal & Myth, these bloodlines fit well within the setting but they are still standard PFRPG bloodlines so they could fit into any game/setting.

Negative Energy Bloodline
Positive Energy Bloodline
 

jaerdaph

#UkraineStrong
So far the witch has impressed me the most and I look forward to seeing the final version in the Advanced Player's Guide. I still would like to see some sort of polymorph hex that allows a witch to do the classic turn a prince into a frog thing.
 

Set

First Post
Summoner, defnitely.

In EverQuest 1 & 2, I loved my Necromancer (and, to a lesser extent, the Magician / Conjurer).

In Dark Ages of Camelot, my favorite classes were Theurgist (summons many small elementals), Cabalist (creates one large golem), Enchanter (summons a fey sorcerer ally), Bonedancer (creates three or four skeletal servants).

In City of Villains, it was all about the Masterminds, with their teams of robots, thugs, ninja or zombies.

Heck, I even loved my Star Wars Galaxies Creature Handler, back in the day, with his pet Rancor (not that anyone used the Rancor, since a trio of Sludge Panthers were more effective...).

The chance to play a real 'pet class' in D&D is totally cool.
 


Alzrius

The EN World kitten
My favorite new base class that Paizo is releasing is easily the Witch; that said, I like the idea of the class more than I'd actually want to play it. I think that the Witch fills a good niche (heh) as a sort of "nature-based arcane spellcaster," but I can't quite see myself playing one.

Regarding favorite new base classes that I'd actually like to run as a PC in a game, that's a toss up between the Beastmaster and the Scholar, both from Adventuring Classes: A Fistful of Denarii from Tripod Machine. The Beastmaster is like a Barbarian, but with an animal companion and animal-based powers, rather than rage abilities. Likewise, as someone who loves to have characters with diverse abilities, the Scholar is my dream come true; I love characters that can dabble across a wide range of fields.
 

degobi

First Post
to me the orical is one of my favorites being able to cast divine without prep is nice, but the curse is what really stood out in my mind giving you a really good benefit but also taking one away i think it really balances itself out 2 thumbs up
 

Chronologist

First Post
My favorite new class is definitely the Oracle. I enjoy the RPing aspect of games and the oracle 'curse' of blindness, deafness, unluck etc. just seems rife with possibilities.
 

Will

First Post
I agree with the oracle and witch.

It's funny, initially I looked at the witch and went 'what??' It looked... quirky and dumb.

Then I sat down and went over the spell list and bonus spells by familiars carefully. OoooooOOoooh!

It's like a PC-level adept or a base class mystic theurge. Which is awesome.
 

concerro

Explorer
For the base classes I like the sorcerer, even though I think the paladin is the most improved.


Out of the classes currently being playtested I like the witch. I might houserule the primary stat to wisdom or charisma since that makes more sense for me than intelligence
 

fuindordm

Explorer
It's a tough choice, but I'm going to have to go with the oracle. The class is simple, yet inspiring. A neat piece of work!

The witch is a close runner-up.

Among the core classes, I think the rogue got the most interesting expansion with the vast array of low-level and high-level talents.

Ben
 


Dredan

First Post
I would have to agree, the MMO's I always played the pet classes just because of the survivability that is needed when you go into dungeons without a group. Base class though in DnD I love the arcane casters (wizard and Sorc)
 




Gnome

First Post
I need to look at the alchemist and inquisitor more closely, but I am really enjoying the witch's flavor and crunch. I used 2 of them along with a green hag as villains in the last session I ran, and the spell list and the hexes of the witches made the combat a lot more interesting.
 

Celtavian

Dragon Lord
Summoner, defnitely.

In EverQuest 1 & 2, I loved my Necromancer (and, to a lesser extent, the Magician / Conjurer).

In Dark Ages of Camelot, my favorite classes were Theurgist (summons many small elementals), Cabalist (creates one large golem), Enchanter (summons a fey sorcerer ally), Bonedancer (creates three or four skeletal servants).

In City of Villains, it was all about the Masterminds, with their teams of robots, thugs, ninja or zombies.

Heck, I even loved my Star Wars Galaxies Creature Handler, back in the day, with his pet Rancor (not that anyone used the Rancor, since a trio of Sludge Panthers were more effective...).

The chance to play a real 'pet class' in D&D is totally cool.


I agree. I always love having a pet or being the wizard that is a "one man army". This gives you a chance to be that. Summoning has almost always been fairly useless in D&D. This class might actually be a useful summoner, though I still think the price of gate is way too high to be of real use.
 

Wycen

Explorer
Of the six new core classes, I like them all, but I'm thinking I'm going to try the Alchemist first. Mostly, because I don't have the core book and don't want to buy it, (it's on my list of B-day presents) so without using the SRD, the alchemist looks the most self-contained magic user type class, though the summoner looks very tempting.
 

lightgun_suicide

First Post
The witch.

I agree that a hex should be added to polymorph (other and self), perhaps with a curse attached with a get-out clause (kiss a prince, wear a crown etc) a la Ravenloft? I also think a broomstick should feature in there somewhere. Perhaps more hexes, less spells? At the moment the witch has almost equal spell casting abilities as a wizard of the same level, min/max'd I'd rather play a witch than wizard or cleric. However I assume that was intended.
 
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