Daggerheart Releases Another Round of Playtesting, Including Two New Classes

The Witch and Assassin are both available for playtest.
witch.webp


A ton of new playtest content was just released for Daggerheart, including two brand new classes and a host of new ancestries and communities. The Void was just updated today with new content, including a brand new Witch class and a new Assassin class. The Witch class comes with a Hex feature and the ability to commune with spirits. The Assassin has the potential of ambushing targets when the Assassin moves into melee range of a target, which deals additional D6s worth of damage based on what tier the assassin is.

Also added to the playtest material are a number of new ancestries - the earthkin, tidekin, emberkin, skykin, a celestial-derived Aetheris ancestry, and gnomes. Six new communities were also added - duneborne, freeborne (a community that was liberated from tyrannical rule), frostborne, hearthborne (coming from a small village or countryside), reborne (coming from a community that they no longer remember), and warborne.

The Warlock and Brawler were also updated with new revisions.
 

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Christian Hoffer

Christian Hoffer


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The assassin is much more different from the rogue than is being suggested because of the domains, although Nightwalker makes a decent enough classical assassin and Poisoner should be a Rogue not an Assassin. More accurately the subclasses should be allowed to change domains.

The big difference between rogue and assassin is grace and midnight vs blade and midnight. Grace is basically as pure a non-combat domain as exists in Daggerheart (I'm not saying e.g. Invisibility has no combat use and Never Upstaged is straight up extra damage but basically there's very little that's pure combat in there) and Midnight which is primarily a utility domain. Blade meanwhile is a combat-blender of a domain.

Is it enough to be a difference? Maybe.
 

This round of playtest and errata ALSO included a license update which has changed it so that people can work on VTT material and they've 'whitelisted' Foundry. There's a community made Foundry project that is in the 'soon' state: Foundryborne - Daggerheart FoundryVTT System - and those folks have now made their GIT repo public and have set up processes for people to join in and contribute.

1.9.1.Whitelisted Virtual Tabletop Platforms. You can Share Public Game Content and Adaptive Content on the approved VTT platforms(the "Whitelisted VTTs") listed below, subject to the terms of this License. Sharing on Whitelisted VTTs is permitted solely for non-commercial purposes and may not be monetized in any form. This includes, without limitation, selling access, charging subscription fees, pay walling content, or soliciting donations tied to access or use. The current list of Whitelisted VTTs will be made publicly available athttps://darringtonpress.com/license/.Sharing on any other VTT is prohibited unless separately approved in writing
(The actual 'whitelist' is on a different page.)
What are the whitelisted VTTs for Daggerheart’s SRD and Candela Obscura?
Currently as of June 27th, 2025 the whitelisted VTTs are:
  • Roll20
  • Demiplane
  • Foundry
If there are other VTTs that you’d like to see listed, please reach out to info@darringtonpress.com.

If I read this right, you can put out content for Foundry, but it has to be free. So if you write an adventure you can charge for the adventure's book or PDF, but not do an added charge to get the VTT kit. I like that, though I know sellers will hate it. At least over in Pathfinder half of the people making content on PathfinderInfinite / DriveThru put out a Foundry mod free, and half charge extra for it. Looks like they will all have to just include it free if they make it at all with Daggerheart, which will likely reduce the number of people willing to support VTTs but make those who do all the more appealing.

I don't know if the Daggerheart devs are active in any of the 3 or 4 Daggerheart discords, but I have seem the reply in the Daggerheart reddit to feedback / suggestions / typo reports over the playtest materials.
 
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I did, yeah. I really hope that they get a decent amount of similar advice, because the class could be amazing.
Someone on reddit made a post with pretty much the exact same issues--unless that you under a different name--so maybe it'll get some traction.

One thing they pointed out was the domains, especially with the Poisoner. It makes me wonder if we should have a Poison domain. It could be a mix of both literal toxins and emotional ones--sort of an inverse of Grace. A bit like D&D's Whispers Bard and Mastermind Rogue.
 

Someone on reddit made a post with pretty much the exact same issues--unless that you under a different name--so maybe it'll get some traction.

One thing they pointed out was the domains, especially with the Poisoner. It makes me wonder if we should have a Poison domain. It could be a mix of both literal toxins and emotional ones--sort of an inverse of Grace. A bit like D&D's Whispers Bard and Mastermind Rogue.
I didn’t post about the poisoner so that isn’t me, but yeah tbh they need subclasses to be able to add a domain.

For the rest of the class midnight and bone would be perfect.
 

Weirdly, they don't seem to have realized that "a HP" is incorrect. It's an HP.

Unless that's correct in some version of non-American English and that's what the final editor/proofreader writes in. But I'm guess they just did a find/replace on "a hit point."
Everyone I game with says "a hit point" not "an HP." A few do say "a haich-pee" from time to time.
The use of an before h-nouns is in linguistic drift.
 


It doesn't matter what people say. The text says "a HP."
And your linguistic prescriptivism is... «bleep»

It's a linguistic tag hanging on only in some subpopulations. Also, the H is sounded in most of the places I've been... except when it follows a w...
 

And you’re totally right.
But a part of me also thinks that maybe Dread is not the right option for Witches. Sure, witches hex. But considering Darrington Press probably wants a little more cultural sensitivity, then maybe Witches having Dread but not actually being good healers plays a bit more into negative stereotypes of witchcraft. Witches can't heal until Tier 3 through the Sage domain.
 

Weirdly, they don't seem to have realized that "a HP" is incorrect. It's an HP.

Unless that's correct in some version of non-American English and that's what the final editor/proofreader writes in. But I'm guess they just did a find/replace on "a hit point."
That's not the normal rule. The normal rule is that it's "a" before consonants, "an" before vowels but that it's pronunciation that matters so words where the "h" is silent and the second letter is a vowel (like "hour") take "an" but ones where it isn't like "helicopter" take "a". And words like "hotel" can go either way depending on whether you say "a hotel" or "an 'otel".

The Merriam Webster backs me here.

And given it's a pronunciation difference and, weirdly, I'm likely to say "Haitch-Pee" when the letter by itself would be "aitch" I can not call the editor wrong or you other than a prescriptivist.
 

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