Troll Wizard
First Post
rycanada said:Here's the options:
A 6th level cap, with all the main classes available
or
A 10th level cap, without Cleric, Sorcerer, Wizard, or Druid available. Bard and Warlock would be available as the main casters.
I vote 6th, but I am happy to run 1 - 8, but 9th and above my interest as a DM plummets and I will not run a epic-level game.
My players tell me that I run a gritty down-to-earth type game, with a good mix of richly detailed melee battles and plenty of opportunities for role-playing. I prefer that “magic” within my campaign be “magical” i.e. special. So while I do have the occasional “+1” item, it does bother me and I generally strive to provide magical items that are a bit richer in detail, but not powerful in rule-mechanics.
I have played up to level 24th with my primary group, but even as a player I find that the games loses much of its charm about 12th level. I stick around because of a very good DM who can challenge even epic players. But the IMO the sheer absurdity of the PC's power bothers me to know end. Probably why I absolutely loath superhero games. I am perfectly happy with the baseline of fantasy, farmer peasant hero, suffering much hardship to reach a heroic level of power (more Persus than Hercules), and hopefully succeeding in the end to vanquish the BBEG. Through it all there is always a chance of failure (this makes success that much sweeter) and knowing the consequences for such failure for my characters’ family and friends.