Which magic item would you want most?


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Not really very useful on a daily basis (unless you buy into some fairly outlandish interpretations of the rules floated earlier in this thread). How often do you suffer injuries that need regenerating?

It regenerates lost limbs and organs, per RAW. That's not small potatoes.

Screw the Everful Purse, I'll make a fortune as an organ donor.
 

Not really very useful on a daily basis (unless you buy into some fairly outlandish interpretations of the rules floated earlier in this thread). How often do you suffer injuries that need regenerating?

Fairly outlandish? The only non-combat ways of becoming fatigued are insomnia and prolonged physical exertion-- and the rules on forced march state that if the nonlethal damage caused by physical exertion is removed, the fatigue is removed. Swimming doesn't cause fatigue, but it also causes nonlethal damage. It logically follows that any similarly intensive, tiring form of physical exertion will likewise cause nonlethal damage and fatigue, and that healing the nonlethal damage will remove the fatigue.

The ring of regeneration removes that nonlethal damage faster than any normal process can accrue it-- 12 points of nonlethal damage an hour for the lowliest 1st level Commoner.

If you are talking about regular activities on an everyday basis, the fact that you regenerate nonlethal damage faster than you are capable of accruing it means that you are functionally immune to fatigue. This is especially true when combined with the ring of sustenance.

There is nothing outlandish about it. Even if you never so much as stub your toe, the ring of regeneration is worth every single centavo of ninety thousand pieces of gold. The only reason not to take it is that the ring of sustenance is both better and cheaper.
 

Wulf Rathbane said:
It regenerates lost limbs and organs, per RAW. That's not small potatoes.

Screw the Everful Purse, I'll make a fortune as an organ donor

I didn't know they paid for organs? Except, y'know, on the black market...and in that case, I'm not sure I'd want anyone to know about how if they just keep me in a drug-induced coma, they can harvest all the kidneys they want from me without the hassle of putting me in a tub full of ice and leaving me a note. ;)

Though at the very least, it's a good way to make money in some of the rougher taverns of the world.

"Hey, buddy, I bet you four hundred quatloos I can cut off more fingers than you before I stop! I'll even go first!"
 


Normal DMG/SRD items:
Tome of Leadership and Influence +6
Tome of Clear Thought +6
Ring of Sustenance
Lyre of Building
Boots of Teleportation

Or, if Epic material is fair game. . .
Headband of Epic Intellect +12 (turns even a typical INT 10 guy into an INT 22 Einstein level genius, turns a bright person into the smartest man ever). Yeah, you're wearing a funky hippie headband, you've also got an IQ of somewhere well over 200.

Cloak of Epic Charisma +12 (wear this cloak and you're probably the most charismatic, charming leader alive, someone who was already a good leader could probably conquer the world with this item alone, realistically speaking)

If Artifacts are acceptible. . .

Kuroth's Quill

A 2e artifact from the Book of Artifacts, it is a quill that makes anything written with it come true (ala Wish), as long as it is stated as a fact. If you write with it "Bob the Fighter is dead" it would be the same as casting "I Wish Bob the Fighter was dead". In other words, it's an unlimited Wish artifact. The catch is that it is very literal about what you ask for and misspellings can most certainly count against you. If you were extremely careful about how you worded your wishes, it is nigh-infinite power (even making fairly limited, weak wishes ala Limited Wish that were less likely to be twisted would probably grant a great deal of power).
 

Djinn Ring would be high on my list.

If we're talking artifacts, how about the 2e or 3e Eye of Vecna? Domination via eye contact has myriad uses, most of them fun.

Cheers, -- N
 

Where did you get the idea that we have a closed system? We lose water into space every day. Occasionally we get some back from a cometary impact.

But yes, few things play as much havoc with physics as the decanter. It is an infinite supply of clean energy however. I'd probably take the decanter myself.
Yes I am aware of losses to space but earth is not projected to become unhabitable due to loss of water to space but rather to temperature increases due to the increasing temperature of the sun as it ages.

So for any practical consideration it is a closed system, at least compared to the effect of active decanters of endless water lying around.
 

Kind of amazing every campaign setting isn't slowly having its world drowned by abandoned decanters...

Well Ambrus gave one possible answer, but to my mind D&D setting do not stand up to scrutiny, and there are worse things in D&D active portals to the plane of water. Its magic, D&D it all magic because if you start asking why too much you ruin the setting.

I am sure you could create a 'hard sf" but then you are really playing in a different genre.
 

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