Volsung
Explorer
My warblade will be hitting 6th level soon and I'm planning on trading out a maneuver for either Iron Heart Surge or Mind Over Body. I like both, but I'm just not sure which is the better choice.
Iron Heart Surge seems potent, when you can use it. However, to use it you have to be able to take a standard action, and be able to move, so it puts distinct limits on what effects it can end.
Mind Over Body would probably see more use, though realistically Fortitude is the warblade's good save. At higher levels a Concentration check is plain better, but will he be making his Fortitude saves regularly anyway?
[sblock=Here are my character's 5th level stats]Male human warblade 5
CG Medium humanoid (human)
Init +3; Senses Listen +0, Spot +5
AC 24, touch 15, dex-denied 20
hp 58 (5 HD)
Fort +6, Ref +6 (+4 when flat-footed), Will +1
Spd 20 ft.
Base Atk +5; Grp +8
Atk Options martial stance, martial maneuvers (4 readied)
Maneuvers known moment of perfect mind, steel wind, emerald razor, sapphire nightmare blade, disarming strike, insightful strike
Stances known punishing stance, stance of clarity
Class abilities battle clarity (Int bonus to Reflex when not flat-footed), uncanny dodge, battle ardor (Int bonus to critical confirmation rolls)
Abilities Str 17, Dex 16, Con 14, Int 14, Wis 10, Cha 10
Feats dodge, mobility, adaptive style, blind-fight(b)
Skills(ranks) Balance +8(7), Climb +8(7), Concentration +10(8), Heal +8(8), Jump +11(7), Knowledge (history) +3(1), Knowledge (local) +3(1), Sense Motive +1(1), Spot +5(5), Tumble +9(8), Martial Lore +3(1)
skill tricks nimble stand[/sblock]
Iron Heart Surge seems potent, when you can use it. However, to use it you have to be able to take a standard action, and be able to move, so it puts distinct limits on what effects it can end.
Mind Over Body would probably see more use, though realistically Fortitude is the warblade's good save. At higher levels a Concentration check is plain better, but will he be making his Fortitude saves regularly anyway?
[sblock=Here are my character's 5th level stats]Male human warblade 5
CG Medium humanoid (human)
Init +3; Senses Listen +0, Spot +5
AC 24, touch 15, dex-denied 20
hp 58 (5 HD)
Fort +6, Ref +6 (+4 when flat-footed), Will +1
Spd 20 ft.
Base Atk +5; Grp +8
Atk Options martial stance, martial maneuvers (4 readied)
Maneuvers known moment of perfect mind, steel wind, emerald razor, sapphire nightmare blade, disarming strike, insightful strike
Stances known punishing stance, stance of clarity
Class abilities battle clarity (Int bonus to Reflex when not flat-footed), uncanny dodge, battle ardor (Int bonus to critical confirmation rolls)
Abilities Str 17, Dex 16, Con 14, Int 14, Wis 10, Cha 10
Feats dodge, mobility, adaptive style, blind-fight(b)
Skills(ranks) Balance +8(7), Climb +8(7), Concentration +10(8), Heal +8(8), Jump +11(7), Knowledge (history) +3(1), Knowledge (local) +3(1), Sense Motive +1(1), Spot +5(5), Tumble +9(8), Martial Lore +3(1)
skill tricks nimble stand[/sblock]
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