First, two assumptions: 1.) You want to implement rules that give defenders DR (damage reduction) for their armor, instead of having armor making it more difficult to attack (i.e. "to hit") defenders. 2.) Of the many different ways to implement this, you've narrowed it down to the following two methods...
Method #1: The "armor" bonus for armor (whether for a suit of armor, or for natural armor, or for a magical "armor" bonus) becomes the defender's DR, instead of adding to that defender's AC. (However, magic that gives a "deflection" bonus would add to the defender's AC, not to his DR.)
Leather: DR 2
Studded Leather: DR 3
Chain Shirt: DR 4
Chainmail: DR 5
Splintmail: DR 6
Half-Plate: DR 7
Full Plate: DR 8
This is a straight-forward implementation.
By the same rule, any AC bonus given by a creature's natural armor would become that creature's DR; and any "armor" bonus given by magic, such as the Mage Armor spell or a Ring of Protection, would become the user's DR. (However, the "deflection" bonus given by magic such as a Shield of Faith spell would be added to the defender's AC, not to his DR.)
The main problem with this method is this: Unless you increase the base damages of all weapons, combatants will have much difficulty getting damage past each other's armor DRs. Granted, attackers with the Power Attack feat can overcome this difficulty; and since defenders without armor bonuses to their ACs will be a lot easier "to hit", attackers can better afford to take attack penalties in order to recieve bonuses to their damage. But, really, this method makes the Power Attack feat practically a must-have.
Method #2: The "armor" bonus is halved, and this becomes the defender's DR, instead of adding to that defender's AC.
Leather: DR 1
Studded Leather: DR 2 / 1
Chain Shirt: DR 3 / 1
Chainmail: DR 3 / 2
Splintmail: 3
Half-Plate: DR 4 / 3
Full Plate: DR 4
This implementation is not so straight-forward.
Not all bonuses for armor divide evenly in half, and you certainly don't want to round them down, because doing so would nerf many of the armors. So, what you have to do is this: Give some armors two, separate DRs. The first DR is for use against slashing attacks; the second, for use against piercing and bludgeoning attacks. (If the damage type of an attack is questionable, then the first DR is used.)
By the same rule, any AC bonus given by a creature's natural armor would be halved, and that would become the creature's DR; and any "armor" bonus given by magic, such as the Mage Armor spell or a Ring of Protection, would be halved, and that would become the user's DR. (However, magic that gives a "deflection" bonus would be directly added to the defender's AC, without halving. It would not affect his DR.)
With this method, you'd probably want to make Power Attack incur a -2 penalty for each +1 damage bonus, for two reasons: 1.) DRs are not that high, compared to method #1, yet defenders still don't get bonuses from their armor to their ACs; thus they are easier "to hit", and attackers can afford bigger penalties. 2.) Since 2 points of armor bonus translates into 1 point of DR, the attack penalty for the damage bonus should also translate that way.
So, which of these two methods would you choose for implementing armor DR rules?
Also, any observations or constructive criticisms on these two methods would be welcome.
Method #1: The "armor" bonus for armor (whether for a suit of armor, or for natural armor, or for a magical "armor" bonus) becomes the defender's DR, instead of adding to that defender's AC. (However, magic that gives a "deflection" bonus would add to the defender's AC, not to his DR.)
Leather: DR 2
Studded Leather: DR 3
Chain Shirt: DR 4
Chainmail: DR 5
Splintmail: DR 6
Half-Plate: DR 7
Full Plate: DR 8
This is a straight-forward implementation.
By the same rule, any AC bonus given by a creature's natural armor would become that creature's DR; and any "armor" bonus given by magic, such as the Mage Armor spell or a Ring of Protection, would become the user's DR. (However, the "deflection" bonus given by magic such as a Shield of Faith spell would be added to the defender's AC, not to his DR.)
The main problem with this method is this: Unless you increase the base damages of all weapons, combatants will have much difficulty getting damage past each other's armor DRs. Granted, attackers with the Power Attack feat can overcome this difficulty; and since defenders without armor bonuses to their ACs will be a lot easier "to hit", attackers can better afford to take attack penalties in order to recieve bonuses to their damage. But, really, this method makes the Power Attack feat practically a must-have.
Method #2: The "armor" bonus is halved, and this becomes the defender's DR, instead of adding to that defender's AC.
Leather: DR 1
Studded Leather: DR 2 / 1
Chain Shirt: DR 3 / 1
Chainmail: DR 3 / 2
Splintmail: 3
Half-Plate: DR 4 / 3
Full Plate: DR 4
This implementation is not so straight-forward.
Not all bonuses for armor divide evenly in half, and you certainly don't want to round them down, because doing so would nerf many of the armors. So, what you have to do is this: Give some armors two, separate DRs. The first DR is for use against slashing attacks; the second, for use against piercing and bludgeoning attacks. (If the damage type of an attack is questionable, then the first DR is used.)
By the same rule, any AC bonus given by a creature's natural armor would be halved, and that would become the creature's DR; and any "armor" bonus given by magic, such as the Mage Armor spell or a Ring of Protection, would be halved, and that would become the user's DR. (However, magic that gives a "deflection" bonus would be directly added to the defender's AC, without halving. It would not affect his DR.)
With this method, you'd probably want to make Power Attack incur a -2 penalty for each +1 damage bonus, for two reasons: 1.) DRs are not that high, compared to method #1, yet defenders still don't get bonuses from their armor to their ACs; thus they are easier "to hit", and attackers can afford bigger penalties. 2.) Since 2 points of armor bonus translates into 1 point of DR, the attack penalty for the damage bonus should also translate that way.
So, which of these two methods would you choose for implementing armor DR rules?
Also, any observations or constructive criticisms on these two methods would be welcome.
Last edited: