Which of these would you like to see in 2015 from WotC?

Which of these do you most want to see from WotC in 2015?

  • An Open Gaming License

    Votes: 467 55.9%
  • An electronic tools suite

    Votes: 208 24.9%
  • A Forgotten Realms setting book

    Votes: 160 19.2%
  • Another established setting book

    Votes: 214 25.6%
  • A brand new setting

    Votes: 107 12.8%
  • Another genre (sci-fi, modern, horror, etc.)

    Votes: 69 8.3%
  • A book of new rules

    Votes: 97 11.6%
  • A book of new monsters, spells, or gear

    Votes: 135 16.2%
  • An adventure path

    Votes: 140 16.8%
  • Magazines in print (DRAGON/DUNGEON)

    Votes: 178 21.3%

In addition to the OGL, I'd really like to see a FRCS, some more Legacy of the Crystal Shard/Murder in Baldur's Gate-style adventures written by Ed Greenwood, and... premium reprints of the "T"-series and "GDQ"-series modules.

A beat up, used copy of the T1-4 reprint is now going for the same price as the new "S"-series and "A"-series reprints. I know their focus is on 5e product, but this would definitely be low-hanging fruit for WotC.
 

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I'd like to see two things:

Firstly, a comprehensive set of errata and clarifications.

Secondly, a set of mini adventure paths. 4-8 levels; not 20.
 




- eBooks of all the Core rules.
- Some form of OGL - but more restrictive than d20, aiming to protect/promote the brand and foster creativity.
- A greater push for creating organised gaming groups/clubs around the world.
- Some detailed campaign settings - old or new. Some adventures.
- a TV series - live action or animated. Maybe a movie series.
- New covers? A Christmas set of all three in a slipcase?
 

I think the OGL was critical to the success of 3e and revitalizing D&D as a brand. WotC needs to bring back something similar to help 5e permeate the hobby. Not that they haven't done a great job so far, but I feel a lot of the initial enthusiasm is based on nostalgia since the system is really reaching back to the roots of the game. I feel the nostalgia will wear off within a year and people will move on. But if 3rd parties are allowed to help keep the game alive with their own supplements and unofficial adventures, I believe the game will be more successful. It will also allow new players to peruse the rules online and make informed purchase decisions without having to walk into a FLGS. Not that I have anything against my FLGS, but this is the Information Age. Making information available online is extremely important.

The second-most-desired thing I would like to see is a Greyhawk campaign setting book. It's not gonna happen, but that doesn't mean I don't want it.
 

It appears that my three choices fall in line with the majority of the voters:

an OGL;
an e-tools suite;
a return to print magazines (or digital copy substitution) as I did NOT like the piecemeal release of information that was brought about by WotC with 4e. I liked the collective approach and being able to carry around years of subscription information via .pdf on my laptop made research and game preparation/idea generation so much easier.
 


Other: Purchasable PDFs of all books. This is the 21st century, and I do not have the shelf space for hardcover books. I can fit more PDFs in my pocket than I'll ever be able to read. Get with the times, WotC! I'd love to buy the full version of your rules, but will not purchase physical books. I'm waiting for you to wake-up and take my money!
 

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