Lackofname
Explorer
Oops, I just realized I posted in this thread already.
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@MNblockhead Finally started to play around with Role a bit. It's still Kickstarter backers only beta testing (although you as GM can invite in non-backer friends as players), so not a lot of the features I'm interested in are ready to go yet (custom character sheet creation in particular). So far, the audio and video is very smooth and easy to set up in the program.
Initially Role was supposed to be a "theater of the mind" but now you can import maps and tokens. Very easy to set up and configure maps and grids, both square and hex, and tokens are easy to import and scale, but it's nowhere near the options available in Owlbear.Rodeo yet (save for hex maps) and certainly not Roll20 yet either (all with regards to tokens and maps).
The dice options are more robust than Owlbear as you can add bonuses/penalties from character sheets, but again not at Roll20 levels. No Fate/Fudge dice yet though.
Custom character sheets aren't available yet but there are a few premade templates for D&D, Lancer, Mothership, and some other games. Sheets and maps and tokens (and other assets like images and PDFs) can be shared between your games (called Tables), and deleting something from a table doesn't delete it from your account and will still be available on your dashboard library (where you can delete things permanently). Nothing is automatically imported into a table (game) when you create it so you have to populate it with assets from your computer or dashboard library - this is so you can have multiple tables and not be overwhelmed in a new one with everything from elsewhere already inside. I like this a lot.
I don't think I can evaluate it yet until more of the upcoming announced features are added, but I am very impressed with the work the developers are doing and the frequent updates. The high quality audio and video are pretty sweet right now though.
Yeah, I can see that. Most of the VTT maps in my collection are 12x12, 20x30, or 30x30, so it's not really an issue for me because I can usually tell. I also like to "optimize" the maps and add elements in GIMP so I'm trying to get into the habit of adding the dimensions to the file name so they go right into Owlbear.Rodeo.I concur with your comments on Role. I don't like, however, that you need to count the number of squares or hexes on the horizontal and vertical lines. That makes it impractical to pull up a map spontaneously in play.
I'm really glad I backed Role too. A couple of days ago they announced they are going to be concentrating now on rolling out the Creator Suite that will allow users to build their own character sheets from drag and drop parts eliminating the need to understand complex macros, APIs etc. I can't wait to see that in action!I swear I posted inside this thread? Is there a similar thread?
We use Roll20. But I don't find it that great. There are a lot of things it could improve upon.
I am backing Roll. I think it is very user friendly so far. They have to add some things (and they are working on it), but from what I've seen it is really good.
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Role: A New Kind of Platform For The RPG Community
Discover new games from passionate creators, meet new friends, and adventure together. Anyone can play, everyone is welcome.www.kickstarter.com
I am geeked about the Creator Suite. We'll see how it holds up.I'm really glad I backed Role too. A couple of days ago they announced they are going to be concentrating now on rolling out the Creator Suite that will allow users to build their own character sheets from drag and drop parts eliminating the need to understand complex macros, APIs etc. I can't wait to see that in action!