aramis erak
Legend
I'm using gTove. It's free, it's got nice dice, and it stores the assets on my google drive.
If you wan to shorten your learning curve for players then you should try out our VTT, Shard Tabletop. We usually find that players can get in create a character sheet and be playing in order 10 minutes.We’re using Roll20 and, you’re right, there’s a learning curve for players too. We haven’t gotten to players computerizing their whole character sheet or using macros or the die roller. But they did pretty much pick up moving around and checking ranges after one session and that’s pretty much all I need them to do.
For building maps or whole adventures? How do you find it for actually playing? Do your players figure it out as well?MapTools has, IMO, the best system for prep time.
For building maps or whole adventures? How do you find it for actually playing? Do your players figure it out as well?
I guess that I'm asking a slightly different question. From a tactical battle map, MapTool is a very competent solution, with a bunch of other good options that vary mostly on your preferences. (Finding maps on the web is especially valuable which is why we built in searching the web for maps into our solution Shard Tabletop)Any jpeg or png can serve as a map (it needs to be at least close to 1 mb for good zooming); a couple mouse clicks puts it up as a map, and you can adjust it with a couple clicks so that your pogs fit. There are literally thousands of free ones on the Net, and I mean actually free, not pirated.
Token Tool can make pogs out of any jpg or png with a couple clicks.
So adventure creating: last weekend I had a idea for an encounter for my game, an d I decided to insert it into my campaign.
First thing I did was to pick a map. That was the longest portion of the process, as I have about 15,000 maps stored. But I chose on in about ten minutes (I have them sorted and labels into useful categories.
I opened maptool, double-clicked on the map, chose weather to have hexes, squares, or none (I always pick none.
Opened the NPC folder for that campaign, double-clicked for one NPC, then pulled down a toolbar and clicked on 'adjust grid' Using the pog as reference, I adjusted the scale of the map so it was suitable for the pog. I could have adjusted the pogs to the map, but that means setting each pog.
I then pulled out five more NPC pogs. I made some adjusts, and cut & pasted three of the pogs to create multiples of each. The pogs were positioned on the map (I later moved them around a couple times until things were how I wanted them, but that is because I was trying for a specific series of events).
Then I went to my objects folder and double-clicked on several items wanted for the map, which I them adjusted and positioned in the Object Layer, so that players moving their pogs would not affect the item placement.
Then I moved the PC and NPC pogs for the party onto the map, made them visible to players. I then saved the campaign.
It took about twenty minutes, most of which was spent on choosing which map to use, and how the NPCs should be deployed (creative decision, IOW).
At the table, I opened MapTools (takes a minute or so to open). Chose Open Campaign and selected the appropriate file. Dropped a toolbar, chose 'Import Preference', and then chose the preferences file I wanted. (Preferences are states which can be displayed on pogs. For example, I use a blue circle for kneeling, red for prone, and so forth. There's no limit to the number you can create, but you have to load the file every time you open a campaign, which adds three mouse clicks).
Then I chose Start Server, which creates a LAN server.
When the time came, I told my players to log on. They started MapTools, found my server, and logged on.
And off we went, into three hours of in-character negotiation, argument, bitter combat, and post-combat mop-up.
Here is a screenshot of the entire map. As you can see, it isn't very complex, but this was a meeting engagement that was later interrupted by the arrival of two, more hostile, groups (already ready and waiting on the map, invisible to the PCs).
Here is a closer view. I use round pogs for known enemy, hex pogs for NPCS, and square pogs for PCs. At the start of the scenario the players could not see any of the enemy pogs.
I guess that I'm asking a slightly different question. From a tactical battle map, MapTool is a very competent solution, with a bunch of other good options that vary mostly on your preferences. (Finding maps on the web is especially valuable which is why we built in searching the web for maps into our solution Shard Tabletop)
Running a session is more than just about the battle map though. There are lots other parts of the game that can interfere with having an amazing play experience. Managing all of the current state of characters and monsters, including: turn order, HP, and conditions. Communicating information between players and the GM, like: what does that spell do, what does that class ability really say, what happens when that condition is active. Organizing the adventure, including: story line, session notes, and adventure history. Dealing with the unexpected, like: characters going somewhere unexpected, or dealing with monsters quicker than expected.
Virtual tools should hopefully help with the whole play experience to make let you spend more time having fun playing the game and less time fussing with tools and rummaging through books and notes.
There is also a question around how the tool impacts the overall interaction. In person do people interact less working behind a laptop? Working remotely does the tool encourage an interactive session? As an example, in person rolling dice together is pretty great, working remote not so well. A good digital dice solution can help recreate some of that excitement of seeing each other's rolls.
What tools and best practices do people find works best?
Depends on what tools you need, and what resources you are using.This thread has lots of discussion around the features and capabilities of different VTTs. What provides the best play experience so that you can spend more time playing games and less time focusing on the tool?
The right attitude.This thread has lots of discussion around the features and capabilities of different VTTs. What provides the best play experience so that you can spend more time playing games and less time focusing on the tool?