Which rules do you NOT use?

bowbe said:
I actually like the "memorized spells" mean spells you can cast that day... but cast whichever ones you want as many times as you have open slots. Thats keen. I may use that.

Case

We've been doing that for so long that its 'core' for us now. :)

rv
 

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Well in DnD, its psionics. I will not use the Psionic rules. DnD is fantasy and IMO fantasy means magic, not psionics.
 


I think it is great that folks play the way they want to...it's your game :)

Me? I follow every rule. Actually, I should qualify that with: I follow every rule that I'm competent enough to follow during play. I do slip up sometimes simply because of all that must be managed in my head...time tracking, food usage, etc. etc.

That's not to say it's not fun (ask my players). It is difficult to handle sometimes, but when it does work out it's a blast.
 

Rystil Arden said:
I've had players briefly argue when I told them their alignment was changing, and then everyone else at the table would agree with me and the player would admit it.

The amusing one I remember was where a couple of PCs were planning their next move. In the middle of a sentence, the players stopped, looked at each other, and in unison scrubbed out "Chaotic Neutral" and wrote "Chaotic Evil" on their sheets... :D

-Hyp.
 

True Resurrection - Another quarter always costs you a level.

I don't get bogged down in a lot of the stuff Morrus mentioned as well.

All of the various damage reductions are pretty much ignored as well. There are exceptions like silver for weres, but otherwise I just tack on a few hp for the monsters.
 

Spell Scribing Costs: You dont need super magic fru-fru ink to 'properly' scribe a spell, you just need to know what the heck you're doing. A wizard scribing a spell into a spellbook does not have to leave a sack of gold under his pillow for the Spellbook Fairy. It already has an opportunity cost in the time it takes to perform, and that's plenty for me.

Certain Material Components, By Which I Mean Identify: The pearl. I hate that friggin' pearl. Unidentified magic items can be a pain in the ass for the DM. Oh, I hit AC 20.. plus whatever from the sword.. which sword again? Oh, right, right, that one, okay. The last thing I want to do is make it more onerous to identify items by hardballing the 100gp pearl per identify cast restriction. So I do away with the pearl. Much like spell scribing, identify already has a reasonable cost in the time required to do it.
 

Geez, where to begin...

Alignment, multi-classing restrictions, level adjustment for unusual/tough races, spell components, encumbrance, keeping track of ammunition, poison as ability drain, level drain, level loss for raise dead...

I'm sure there's more, but those are the ones that come immediately to mind.
 

I use a different system for bow ranges (found in From Stone to Steel) which does away with the normal ranges for bows, including the extra bow incretments.

I don't use the monk class, does that count? :D :lol:

I don't make my players keep track of spell material components, if less than 1gp. More than that, and yeah, I do.

I use a different speed rule (of my creation), so standard speed rules need not apply.

I don't use the Simple/Martial/Exotic Weapon Prof system, opting for Weapon Groups.

There are a few more I'm forgetting, I'm sure :p
 

pogre said:
All of the various damage reductions are pretty much ignored as well. There are exceptions like silver for weres, but otherwise I just tack on a few hp for the monsters.

Heh. I don't do that for DR, but I do fudge buffs and resistances. If my players can't tell the difference, then it clearly doesn't matter. :)
 

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