Remathilis
Legend
I like it.
Personally I see only 3 personalities working in the Underdark
Dark and Spicy
Harsh and Sour
Sweet and Strong
Ironically, that is also the three ways I like my boneless wings.
I like it.
Personally I see only 3 personalities working in the Underdark
Dark and Spicy
Harsh and Sour
Sweet and Strong
I shall now allow my players to find a +10 wand of whimsy, with which to defeat the Nohumor Golem.
That's like a Wand of Wonder amped to 11, right?I shall now allow my players to find a +10 wand of whimsy, with which to defeat the Nohumor Golem.
LanefanVictoria Rules Overview said:And above all else, the game needed to be entertaining, both on the small scale and the large. Not so much a rules change as an ongoing philosophy, where there's been a choice past or present between a dull outcome and a whimsical or amusing one, whimsy has tended to win out somewhat more often than random chance would dictate. Wild magic, mis-aimed spells, weapons clanging into stone walls and breaking, characters of grandly-opposed alignments or ethics trying to operate in the same party (and occasionally killing each other; it's allowed) – all have been and are still facts of life in a Victoria Rules game…along, of course, with great heroism, swashbuckling derring-do, and the princely rewards that make the adventuring life worthwhile.