Whiney players....

Slaygrim said:
Wow! So many responses to a thread that I though was gone and buried. I only made it through the first page of responses before writing this up.

Okay guys, allow me to explain a little bit more here.

This campaign is designed to tie into an epic campaign I will be running at a much later date. I was well aware of the power of the NPC's but they were necessary considering the next campaign.

I never told the players the levels of the NPC's, but they like to "guess" and discuss amongst themselves rather than stay in character. I'm more of a roleplaying person and the rest of my group is more into playing the game to roll the dice. I wouldn't want to discuss the levels of the NPC's any more than is necessary, but these players are different.

Yes, there is a huge difference between gaming style in the group. The problem is that we don't know many other gamers. I recently called up an old friend to see if he would join the group as he is more of a roleplayer. Now that the whiner player is taking over as the DM, I am hoping my old friend and myself will be able to "set the tone" of our group by roleplaying our characters more. I hope the other players will have a better influence in that regard and become more into the story of the game rather than the dice.

As per this encounter, I see it as part of the story. The NPC's had done enough damage to innocents and to the PC's for them to stop amongst themselves and say, "Oh well, they are too powerful. Let's leave." but that was the attitude this player was displaying. HIs CHARACTER who is supposed to be a hero was being played like a gamer playing a fake character with too much information. I think if he is roleplaying he will fight to the death if needs be. Besides, he should trust me that I am not going to wipe out the characters.

As for the battle, yes, it appeared overpowering. But that's why you play the game. Because it WASN'T. The whole idea was that the ritual was going down and it was a race against time. The 19th level wizard could not participate in the initial battle because he had to finish the ritual before the PC's interfered.

When the PC's ran into the 19th level wizard immediately after, the wizard (and the PC's knew this before hand) had already battled through this dungeon himself, expending spells. So he was depleted some. I did this to a point to bring him down to an acceptable level of challenge. Yes, the PC's may not have put the pieces together, but the whining began before finding out on their own, and continued afterward even after getting through the battle.

And this isn't common. Normally the PC's have been walking through encounters. Yes, there has been a strong opponent here or there but they have overcome all. And these aren't typical 10th level characters. They are characters maximized. The PC's each designed their characters to be very powerful and each had their fair share of magical items. In fact, they were carrying around magic items to the equivalent of 15th level characters. Their magical buffs were still up as well.

The point is, that the whining isn't just for this, it's constant. Over nearly everything. A battle is too easy. A battle is too hard. A battle doesn't let me work my abilities. A spell ruins my character. All of this is out of character whining. I just wish they'd play their damned character.

__________

As far as the Iron Golems. They weren't put in the adventure to nerf the PC. They were not the only encounters either. The first dungeon had 2 Iron Golems, and the rest were undead that he could battle. He still whined about the Iron Golems. To the point to where I had to redesign the final dungeon and replace the golems with Helmed Horrors so he could "fight". There were other creatures too. It wasn't as if the entire gaming session had the golems, it was a couple battles, nothing more.

I will go back and try to read more of the responses here.

Thanks for the response Slaygrim. You confirmed pretty much everything I had assumed about this player based on previous experiences with this sort of person (both in gaming and non-gaming environments).

Now, while some people here might take exception to your DMing style, don't let it get to you. There is no right or wrong way to play. A narrative campaign with set encounters that weaves into a bigger picture is great, and you should be commended for putting that much forethought into the game. Also, you were a responsible DM for having the 19th level wizard have fought through the same dungeon and depleted many of his spells- it makes sense, and levels the playing field some.

The only caution I'd give you is don't assume the players will take some action or force them to do so. The problem with the former is that players do the damndest things, and will surprise you with a way to solve a problem you never considered. The problem with the latter is that being "railroaded" into doing certain actions takes the autonomy of the characters out of the players hands, and that his VERY frustrating. I don't see you railroading, but I can see how some people might think you are. I can tell you from experience, with a guy who was and is a good friend from high school but was the ultimate railroad DM (to the point where he actually had a script of events he wanted played out), that being forced to do something the DM has in mind causes player resentment and frustration. Its tempting for beginning DMs to do this, especially if you have an awesome scene in your mind- but resist the dark side. If you make the players do something, why play the game? A railraoding DM is much better off just writing stories.

You also confirmed something else I expected- that the group breezes through most encounters, and probably has an equivalent level of 13th or 14th due to gear, high point build, etc. Being in a fight where they weren't the top dogs might have been jarring to them- and to an immature player like your whiner, its a severe ego blow to suddely be upstaged. To the whiner, I'd reply "grow up- you're not the biggest, baddest thing in the world, otherwise this game would be boring as hell since there would be no challenge to you."

The bad news is, he won't see reason- EVER, and he will never EVER admit he's wrong or was acting childish. People like this guy who are immature, have a huge ego, inferiority complexes, and who want attention desperately (whether to be a "badass" or portray themselves as a victim), do these things because its a part of their personality/neurobiochemistry. So that leaves you with two choices- eject the guy from the group, or try to reason with him and make him see he's impacting other people's fun in the group. If however the rest of the group has no problem with the whining (and I can't imagine they COULD think his antics were ok), then I'd chalk this one up to differing playstyles and that means you should do the mature thing and excuse yourself from the group. You said you have another friend who is more narrative/roleplaying oriented- why not try to recruit some new non-gamers? People who have never gamed before are the perfect new players- they don't come in with munchkin dreams of grandeur, and take guidance in their playstyle and likes from the other players in the group. With this tactic, pretty soon you could wind up with a group of RP-heavy players, which seems like a better fit for your playstyle than the dice-slinging powergamers.

In any case, its good to hear more about this situation, and I wish you good luck in resolving it such that all parties are happy. :)
 

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Slaygrim said:
It could be. The thing is that the leading candidate for gaming a "roll of the dice" kind of game is this player, and he is now ceasing being the player and becoming the DM. I am hoping that with me and this new player playing our characters from a roleplaying perspective, that it will get the other players to feel comfortable opening up.

The other players have been following his lead, and two of the other three I am certain will be completely fine roleplaying more. In fact, two of the other three are completely happy with the way I DM'd and one of them threatened to leave the game because of the whiner whining so much. He only stayed and finished the game because I asked him to. I told him I put a lot of work into this campaign and it's the last session of it. I asked him to stay so he did.

The other player, his character failed his save against the assassin's death attack and he died. He was an elf too, so he's not likely to come back. How did he handle his characters death? Perfectly. He thought it sucked at first but quickly got over it and went to do some research for his next character.

I can't imagine if that was the whiner who's character died. It would have raised HELL.

Oops, double post.
 
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Slaygrim said:
It could be. The thing is that the leading candidate for gaming a "roll of the dice" kind of game is this player, and he is now ceasing being the player and becoming the DM. I am hoping that with me and this new player playing our characters from a roleplaying perspective, that it will get the other players to feel comfortable opening up.

The other players have been following his lead, and two of the other three I am certain will be completely fine roleplaying more. In fact, two of the other three are completely happy with the way I DM'd and one of them threatened to leave the game because of the whiner whining so much. He only stayed and finished the game because I asked him to. I told him I put a lot of work into this campaign and it's the last session of it. I asked him to stay so he did.

The other player, his character failed his save against the assassin's death attack and he died. He was an elf too, so he's not likely to come back. How did he handle his characters death? Perfectly. He thought it sucked at first but quickly got over it and went to do some research for his next character.

I can't imagine if that was the whiner who's character died. It would have raised HELL.

Oh, well this clears everything up. The other players are fine with your DMing and this guy isn't, and he is ruining everyone else's fun? He's been warned time and time again by you, he's ruining the mood of the game, and he's annoying the other players? He gets the big ol' boot to the butt. Goodbye to little miss princess jackass. Enough said.
 
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Slaygrim said:
So you are here arguing that you would hate playing a campaign where you didn't have a chance to do anything heroic. That wasn't this. What IS heroic is these PC's walking in to face an apparant overwhelming disadvantage, yet walking in and fighting the fight. That is heroic. Heroic isn't always facing an opponent that you know you can beat.

No, that's patently ridiculous. No reasonable person walks into a fair fight, let alone one in which they know to have a disadvantage. These are adventurers. Their lives are on the line. Why would they, absent ZOMG-this-dude's-gonna-destroy-my-city/nation/planet-RIGHT-NOW motivation, risk their lives in that manner?
 

Gothmog said:
I think this guy was 24. It happened while I was in grad school about a year after I moved to Columbia, MO. This guy tried to affect this Dennis Leary "too cool for words" thing (which is supremely annoying in and of itself), but if something didn't go his way, he also liked making himself out to be the victim- and before this incident he regaled us with several stories of how crappy the world was and how poorly things went for him. The group was playing 2e AD&D, and the other guys in the group were friends I'd made when I moved up there. One of the guys asked if this guy could play "since he hasn't gotten to play in a long time." Gee, I wonder why? That was his first and only time to play with the group- and the other players all agreed he'd never be allowed back.


Springfield/Columbia? I'm in Saint Louis. You seem like a cool guy, wouldn't mind gaming with you if I was only a little closer. :cool:
 

Tiberius said:
No, that's patently ridiculous. No reasonable person walks into a fair fight, let alone one in which they know to have a disadvantage. These are adventurers. Their lives are on the line. Why would they, absent ZOMG-this-dude's-gonna-destroy-my-city/nation/planet-RIGHT-NOW motivation, risk their lives in that manner?

I didn't say they KNEW they would lose, I just said they KNEW they were in for a fight.

Keep in mind the PC's didn't know the "levels" of their opponent's. The whiny player plays the "guessing game" on ALL of the NPC's and then reacts accordingly. That's an issue. Secondly, the PC's, while 10th level, were the equivalent of at least 12th level characters. They all rolled very high stats, they had exceptionally good equipment, etc. Also, like I said, once the NPC joined them, they won the battle against the beholder, the 16th level sorcerer, and the runic guardian in 2 friggin rounds. They wiped the floor with them. The 16th level guy did get off a Horrid Wilting spell before the NPC iced him with a prismatic spray, but that was it. One of the PC's is a monstrous fighter wielding a two handled ax and hits for 25-40 damage a pop, swinging 3 times a round on a full attack while hasted. The whiny player hasted the party. That fighter axed the beholder in a single round.

The point is, that these are extremely competent characters AND players. This battle was NOT beyond them. If the whining ceased the second the NPC joined them, that would be one thing, but the whining player continued. And then he continued again for the final battle with the 19th level wizard... who I may add had just battled through a dungeon and participated in a draining ritual to make it a fair encounter. He fled the battle actually rather than fight the PC's + that NPC. This all leads to the epic adventure I have planned for the future.
 

Slaygrim said:
Springfield/Columbia? I'm in Saint Louis. You seem like a cool guy, wouldn't mind gaming with you if I was only a little closer. :cool:

Thanks. :) I'm in Springfield now, was in Columbia until 2004 for grad and medical school. I wouldn't mind gaming with you either- I also tend to prefer more narrative types of games.
 

This also was our first campaign in about 3 or so years. I am really trying to learn how to be a better DM as well. I've been on other forums asking for advice and ways to improve my game. This is all a learning experience.

I think there have been times where I did kind of railroad the adventure rather than let the PC's take over and let me take the role of explaining what happens when they choose. I am trying to find that fine line of allowing them that freedom and also keeping a basic storyline in play.
 

Slaygrim said:
Now this guy is an old friend...
Gothmog said:
The bad news is, he won't see reason- EVER, and he will never EVER admit he's wrong or was acting childish.
I'm sorry for your sake to say it, but I believe Gothmog is quite right.

Do yourself a favor and go online and look this up: narcissistic personality disorder. If you find it to be quite revealing about your friend, please keep it in mind.

In any case, I strongly advise you to try to learn one of the hardest lessons I've come across in life: sometimes, your friends are jackasses. Sometimes, slowly over time, you come to find out that you just have a crappy friend. And it's not your fault, and you've done all you can do, and that's it. Sadly, the absolute best thing you can possibly do in this situation is to leave it. You won't ever change him, and you are not the one who should change. The only option left is to leave.

The good news is that there are 6 billion other people on this earth, and a lot of them are not jackasses. I'll say it again: you CAN find other gamers, and you CAN find better friends. It may take time, but its time well-spent. Time spent with people like the one you describe is just not worth it.
 

Slaygrim said:
He fled the battle actually rather than fight the PC's + that NPC.

Sounds like roleplaying to me. For one thing, the character would have had no way to know ICly that that 19th-level wizard was drained by the ritual (instead of just distracted), or that he had burned any high-level (eg. instant-kill) spells in the dungeon instead of just using standbys like fireball...

Did the PCs have any pressing (eg. time-limited) motivations to kill this NPC? I could well see a smart PC running away and then (if the party dies) coming back later with the aid of a few particularly sneaky hired-on rogues to kill the guy in his sleep, instead of in a straight combat.
 

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