Felix said:
What this paragraph means is that you are recruiting a friend to direct the game style of a game you aren't running, contrary to what the other members of the group prefer. Can you see how this may be divisive?
It could be. The thing is that the leading candidate for gaming a "roll of the dice" kind of game is this player, and he is now ceasing being the player and becoming the DM. I am hoping that with me and this new player playing our characters from a roleplaying perspective, that it will get the other players to feel comfortable opening up.
The other players have been following his lead, and two of the other three I am certain will be completely fine roleplaying more. In fact, two of the other three are completely happy with the way I DM'd and one of them threatened to leave the game because of the whiner whining so much. He only stayed and finished the game because I asked him to. I told him I put a lot of work into this campaign and it's the last session of it. I asked him to stay so he did.
The other player, his character failed his save against the assassin's death attack and he died. He was an elf too, so he's not likely to come back. How did he handle his characters death? Perfectly. He thought it sucked at first but quickly got over it and went to do some research for his next character.
I can't imagine if that was the whiner who's character died. It would have raised HELL.
Felix said:
Original Post
I get to play and I am really resisting the urge to give him loads of trouble and a taste of his own medicine.
You may as well leave the game if this is your intention. Purposefully sabotaging someone else's game is small, petty and vindictive. Much, much worse than simply being annoying.
Felix, your position is starting to look like you've already made up your mind and are determined to put me down. Be careful you don't digress from someone who's just trying to be a third party offering their advice.
I said I am resisting the urge. I definitely will not do it, but I was merely admitting the idea does give me a sense of justice. But I won't. Enough said about that.
Felix said:
It's his character, not your story's character. Sure the encounter was part of the story, but that doesn't mean that you should expect to dictate exactly how things will work out: players screw with DMs' plans all the time, and it is the ability to adjust that measures your skill as a DM. Getting upset at a character for not doing things the way you want him to is incredibly unproductive.
I wasn't upset about a character taking things a different direction. I was upset with a player throwing up his hands in frustration and practically quitting. It ruined the entire mood of the game. If he would have acted calmly and played his character rather than throw a tantrum then things would have progressed just fine. And not just from the adventure standing point, but for the group as a whole.
There was no way out of the dungeon once they entered it. They knew this. Throwing a fit and talking about leaving when the only way out is on the other side of the enemies isn't playing your character, it's acting like a baby.
Felix said:
A coward PC will only be roleplaying if he fights to the death? If a player blindly trusts that the DM won't kill all the characters, that's roleplaying? Ridiculous: that's metagaming.
This is a Straw Man Argument. I did not once say that the only way to roleplay is to roleplay brave. His character is supposed to be brave. He's always played him brave. It was nothing more than a player allowing his short temper to influence the game.
Another Straw Man, I did not suggest that the DM will not kill a character, but that the player himself should trust me that I am not going to put him in a situation of certain death. The ONLY way through the dungeon was through this battle. If he had any sense of calm about him and would have just finished the game, there wouldn't have been an issue at all. The other players (other than the whiney players friend-who follows his lead) were completely FINE.
You don't seem to be offering a third party view on this anymore. You seem determined to find fault in me. I am trying to explain what happened. You seem to be trying to explain my fault, with the wrong idea of what happened.
Felix said:
If something appears overpowering to my PC, I am going to react to the situation based on those appearances. It is unreasonable for you to be upset with him for not wanting to rush head-long into that fight, and hypocritical to accuse him of metagaming when you suggest he should simply attack because he trusts the DM.
ANY DM worth a damn isn't going to throw the PC's in a situation of certain death for no reason. THAT is what he should trust. His PC not going into the fight was not him playing his PC, it was him over reacting as usual to any sort of challenge.
My brother, who games with us as well, said it best. He told the whiny player, "Geez man, I bet on your way over here today you were like, 'Man... I HOPE there isn't any challenging encounters today...' " And I had to laugh because that's how he is EVERY battle that is a challenge. He throws a fit, says they are all going to die, says it's too tough, or something to that effect. He'll even challenge me in front of everyone saying I shouldn't have done this encounter. Every time. Maybe you need him to play with your group for a time.
Felix said:
You attempted to mitigate the circumstances so that the participants of a 19th level, 16th level, and 15th level casters, along with two big monsters, was actually a reasonable challenge for the party. That's fine. But if the PCs take a look at that fight and balk, don't blame them:
I don't. Not for balking. I got aggravated that the whiny player made a big stink, brought everyone down, and threatened to end the adventure by walking away, knowing full well that he COULDN'T walk away since there was one way out. He didn't even wait to give the STORY a chance.
Felix said:
you made it look really, really tough, and that's what they're reacting to.
That is what HE reacted to. The others were fine.
Felix said:
You mean presenting them with an Encounter Level 18 challenge isn't common for your 10th level party? I'd hope so.
Like I said, this
particular scene was important to future events and required a high level opponent.
Felix said:
Doesn't matter. A character's spell buffs are part of his powers and resources. That they're still up doesn't make them any more powerful, it just means they've decided to use a part of their resources to make the fight a little easier.
It made them more equal to the challenge. The other players were confident enough to keep playing the game without threatening to walk off.
Felix said:
Original Post
While exploring an ancient Netherese Ruins the place was guarded by multiple Iron Golems. His character, a spellcaster, clearly was useless offensively as the Iron Golems are immune to most forms of magic. Thus, he was delegated to the role of the "buffer", having to cast spells that suped up the fighters. Throughout the entire dungeon there were spots still guarded by Iron Golems.
What matters is that I didn't arrange for the place to be filled with more than constructs... at least until the end of the dungeon where they did end up fighting undead... only then the undead had spell resistance that was hard to overcome, so he complained about that too.
This does not sound like "2 Iron Golems and the rest were undead that he could battle". Which of your descriptions is more consistent with what happened?
Let me make this clear. There were two dungeons in this campaign. The first one had two Iron Golems. He complained about them then. A big fit, complaining about how I DM because I used Iron Golems. This was a challenge in front of the group and it makes me feel like I am not doing my job right, especially when I was the only one willing to DM and I put a lot of work into trying to make this fun.
The second dungeon was the Netherese one, and this one had more Iron Golems, just like I said. However I also said two other things. 1. I went back and changed a lot of the IG's over to Helmed Horrors. 2. I also said that the 19th Level Wizard ALSO fought through the dungeon and he faced a lot of those IG's and HH's, clearing many of them out for when the PC's followed him in.