Neo
Explorer
Okay
now recently I've seen a few threads pop up questioning DM's and their abilities, judgements etc... and I felt in defence of DM's having been one myself for the last 22 years someone needed to come to our defence. (I would point out none of the other threads out there are about my GM;ing btw
)
There are very very very very (and I can't stress this enough) VERY few players who ever appreciate the amount of work most GM's go to on thier behalfs. From crafting a story, developing the plot, personalising it, playing the villains, keeping the balance right, trying to please everyone, keeping it fun, making it interesting and so on and so forth.... and most of the time all we get for the effort is complaints, which in most instances are overly harsh, and most often because the players in question probably don;t realise how tough a job DM'ing can be..
Few players if any also ever realise that if we do not enforce a rule in a word for word from the rulebook fashion...thats not bad DM'ing or being harsh necessarily, in some instances it may, but most of the time its so we can get the result we need for story continuity, or because we don't want to use that rule in its current form.or sometimes simply because we can;t remember it (not that we need too) and just ad lib something off the cuff.
Its also very common for players to "expect" things to go thier way, and i can;t stress this point strongly enough, almost as if because they are playing the good guys the evil guy and his flunkies and all monsters then have to dumb it down to ensure that they can win.....that simply just isn't how it work guys honest.
Now speaking for myself I run a tough campaign, my players earn every benefit or success they get big time, and if they fail, well generally their too dead to care, now thats my choice I choose to run a tough game, and my PC's know that and adapt, but take it from one tough GM, that most of you players don;t know your born, let alone appreciate how good or how much effort your GM's are putting out for you.
sometimes the rules might not be book perfect, sometimes things might not make sense, or seem to have continuity, sometimes things will be downright annoying or frustrating..... but it isn;t always bad GM'ing, sometimes it may be, but it could just as easily be for other reasons, maybe even stroy reasons that your GM can;t really go into why things happen that annoy you.
I guess what I'm trying to say is give your GM's a break, they work hard, and more importantly they do it for YOU, the players. Last thing any GM wants is for his players to get so upset they never show up again, but this is not to say you will agree all the time, or that things which annoy you aren;t done for very good reasons you may never learn about.
Feedback is the best policy... me I tell my players all the time they have a problem, don't disupt the game (not that they always listen mind <g>), make note of it and let me know after, if its something I can resolve or explain I will, if its something i'm doing thats bad if possible or applicable I'll change it, and likewise for GM;s with muchkins or disruptive players, rules lawyers or any of the other stereotypes out there..... speak to your GM, and make sure he speaks to you! its no good stewing silently in a corner brooding about something which happened six weeks ago that really bothered you, and then ruining a game for everyone else because your still mad about it. COMMUNICATION is the key.
Remember:-
GM's are people too
Noones infallible
Sometimes GM;s do make bad calls
Sometimes what you think is a bad call, isn;t necessarily.
You may not always win
Nor are you required to always win simply because your the good guys
speak to each other!
Here endeth the rant
now recently I've seen a few threads pop up questioning DM's and their abilities, judgements etc... and I felt in defence of DM's having been one myself for the last 22 years someone needed to come to our defence. (I would point out none of the other threads out there are about my GM;ing btw

There are very very very very (and I can't stress this enough) VERY few players who ever appreciate the amount of work most GM's go to on thier behalfs. From crafting a story, developing the plot, personalising it, playing the villains, keeping the balance right, trying to please everyone, keeping it fun, making it interesting and so on and so forth.... and most of the time all we get for the effort is complaints, which in most instances are overly harsh, and most often because the players in question probably don;t realise how tough a job DM'ing can be..
Few players if any also ever realise that if we do not enforce a rule in a word for word from the rulebook fashion...thats not bad DM'ing or being harsh necessarily, in some instances it may, but most of the time its so we can get the result we need for story continuity, or because we don't want to use that rule in its current form.or sometimes simply because we can;t remember it (not that we need too) and just ad lib something off the cuff.
Its also very common for players to "expect" things to go thier way, and i can;t stress this point strongly enough, almost as if because they are playing the good guys the evil guy and his flunkies and all monsters then have to dumb it down to ensure that they can win.....that simply just isn't how it work guys honest.
Now speaking for myself I run a tough campaign, my players earn every benefit or success they get big time, and if they fail, well generally their too dead to care, now thats my choice I choose to run a tough game, and my PC's know that and adapt, but take it from one tough GM, that most of you players don;t know your born, let alone appreciate how good or how much effort your GM's are putting out for you.
sometimes the rules might not be book perfect, sometimes things might not make sense, or seem to have continuity, sometimes things will be downright annoying or frustrating..... but it isn;t always bad GM'ing, sometimes it may be, but it could just as easily be for other reasons, maybe even stroy reasons that your GM can;t really go into why things happen that annoy you.
I guess what I'm trying to say is give your GM's a break, they work hard, and more importantly they do it for YOU, the players. Last thing any GM wants is for his players to get so upset they never show up again, but this is not to say you will agree all the time, or that things which annoy you aren;t done for very good reasons you may never learn about.
Feedback is the best policy... me I tell my players all the time they have a problem, don't disupt the game (not that they always listen mind <g>), make note of it and let me know after, if its something I can resolve or explain I will, if its something i'm doing thats bad if possible or applicable I'll change it, and likewise for GM;s with muchkins or disruptive players, rules lawyers or any of the other stereotypes out there..... speak to your GM, and make sure he speaks to you! its no good stewing silently in a corner brooding about something which happened six weeks ago that really bothered you, and then ruining a game for everyone else because your still mad about it. COMMUNICATION is the key.
Remember:-
GM's are people too
Noones infallible
Sometimes GM;s do make bad calls
Sometimes what you think is a bad call, isn;t necessarily.
You may not always win
Nor are you required to always win simply because your the good guys
speak to each other!
Here endeth the rant
