Creamsteak
Explorer
jollyninja said:i think the primary differences between an average dm (the ones the bulk of the warranted or otherwise complaints are about) and a good one is simply the ability to conceal the liberties they take from the players and the ability to adapt the storyline to unforseen events. an average to poor gm will do things like introduce variant rules in mid battle if that's what he has to do to keep his storyline intact. a good one will let the battle play out, flubbing the occasional roll and adding extra hp where nessisary without ever giving the players any indication what he has done or if they do something far more drastic, like using the retributive strike from a staff of power to kill the enemy, finding new villians to take the roles of the old ones.
I agree. 'nuff said. Much better wording than my post in another thread, but to the same design.