Wik
First Post
I get Oryan's naming thing. It really can get in the tone of the game.
For example, in an Eberron-ish game I ran, I let the PCs name their airship. I left the room while they conferred, grabbing food or something. When I came back, I learned they had named their ship the "Milennium Falcon".
"No."
"Okay. Yesterday's Hummingbird". Or something to that effect.
This went on, with the whole group whinging (and they usually don't whinge) until finally I relented. Unfortunately, the fact their ship name (and I wanted the ship to be the central focus of the mini campaign I was running) made me cringe every time I said it. Ruined the game for me.
The side effect for my players? I will no longer put them in a position where they can name things. Which is kind of sad, because I would love to run a campaign where PCs could name geographical locations and castles and such. But they have shown they can't be trusted.
For example, in an Eberron-ish game I ran, I let the PCs name their airship. I left the room while they conferred, grabbing food or something. When I came back, I learned they had named their ship the "Milennium Falcon".
"No."
"Okay. Yesterday's Hummingbird". Or something to that effect.
This went on, with the whole group whinging (and they usually don't whinge) until finally I relented. Unfortunately, the fact their ship name (and I wanted the ship to be the central focus of the mini campaign I was running) made me cringe every time I said it. Ruined the game for me.
The side effect for my players? I will no longer put them in a position where they can name things. Which is kind of sad, because I would love to run a campaign where PCs could name geographical locations and castles and such. But they have shown they can't be trusted.
