I don't think any kind of penalty is applicable here. Bringing the benefits back in line seems like the thing to do.EditorBFG said:Ideally, just as Rage gives a -2 to AC, Whirling Frenzy could pick up some kind of penalty as well. But what?
I don't think any kind of penalty is applicable here. Bringing the benefits back in line seems like the thing to do.EditorBFG said:Ideally, just as Rage gives a -2 to AC, Whirling Frenzy could pick up some kind of penalty as well. But what?
Thanee said:A little on the good side, but not too much. The lower duration is a crucial disadvantage, unless you have outrageous stats.
Don't use it ?EditorBFG said:So far it seems like the major fix options are:
A) The second attack cannot be made against the same target as the first
B) The second attack can only be gained with a full-round action (which, it seems, may be implicit in the existing rules)
C) All of the above
Any others?
Not an option. For the character concept the GM and I have conceived, Rage makes no sense. We were very happy when we found the variant, and badly want to make it work.shilsen said:Don't use it ?
And no, I'm not just being facetious. I personally don't allow it in my game because I think it's not a cool enough option that its addition will make any real improvement to the game, and the barbarian is fine without it.
Consider using a Warblade, with Iron Heart & Tiger Claw maneuvers that grant extra attacks.EditorBFG said:Not an option. For the character concept the GM and I have conceived, Rage makes no sense.