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Whirtlestaffs Wizards Academy Action: in-character thread

Scott DeWar said:
now the numbers are a bit different and i want to know for sure if that is the total that the acadamy is paying for, for those who wish to expend their own cash for back up scrolls can do so above the limit...right?
Yes, i was wondering about this too. Is the 5 potions and 7 scrolls rule an absolute limit that we can have, or is that all we can get for free? Can we pay for more beyond this limit or not?

KerlanRayne
 

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KerlanRayne said:
Yes, i was wondering about this too. Is the 5 potions and 7 scrolls rule an absolute limit that we can have, or is that all we can get for free? Can we pay for more beyond this limit or not?
You can pay for more if you so desire. The 5 potions, 7 scrolls is the limit for each character to have made himself before the game began for free. Any additional that you want to craft will take money, materials, and most importantly, TIME. But, of course, if you've got the gold to spend on such items, feel free.

Scotley said:
OOC: Are we there yet?
You haven't even told me that you've left yet. (Meaning to gather the spell components. I wasn't actually going to play out the trip to the temple, but I can if some would prefer that.)
 

Leif said:
Any additional that you want to craft will take money, materials, and most importantly, TIME. But, of course, if you've got the gold to spend on such items, feel free.
So does that mean we can't scribe more scrolls until after we get back?
Leif said:
You haven't even told me that you've left yet. (Meaning to gather the spell components. I wasn't actually going to play out the trip to the temple, but I can if some would prefer that.)
No, I think we can just list the potions we want to trade and then go straight to the meadow.

KerlanRayne
 

KerlanRayne said:
So does that mean we can't scribe more scrolls until after we get back?
Yes. You can already have scribed up to 7 scrolls and brewed 5 potions all at no cost before we begin. Anything in addition to that must be done in the game. I didn't think that everyone would want to trade all 5 potions for healing potions. That seems a lilttle excessive to me. So that should leave you a few of your wizardly potions to use yourself.
 

]ooc[we can rp it out, if someone prefered...i prefer not to, but that is only me...scotly and others ...what say you?]/ooc[
 

OOC: I'm sorry, I misunderstood and thought we would be playing out the temple trip. Tylara would most likely just get herself into trouble anyway. She would be willing to trade a Potion of Spider Climb, a Potion of Bull's Strength, and a Potion of Cat's Grace all with a book value of 300 gp. Making the dubious assumption that they would trade for equal cash value that should be worth 3 bless weapon oils, 6 cure light wounds and one cure moderate wounds. What sort of deal are they willing to make?
 
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Durgeon (Male Dwarf Conjurer)

Durgeon has 2 Armor and 2 Shield potions (created at 3rd level) to sell for 300gp as well.
I am looking for a single potion of Cure Moderate Wounds.
 

i have the following for trade:

Potion: Bull's Strength X 1 (12 xp, 300 gpv) cl 3
Potion: Spider Climb X 1 (12 xp, 300 gpv) cl 3
Potion: Resist Energy, fire X 1 (12 xp, 300 gpv) cl 3
Potion: Resist Energy, Acid X 1 (12 xp, 300 gpv) cl 3
Potion: Resist Energy. elect X 1 (12 xp, 300 gpv) cl 3
 
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FreeXenon said:
Durgeon has 2 Armor and 2 Shield potions (created at 3rd level) to sell for 300gp as well. I am looking for a single potion of Cure Moderate Wounds.
Two potions of Mage Armor at caster level 3 would be worth 300 gp, half that to create. You can't make potions of Shield because it's a personal only spell.
Scott DeWar said:
i have the following for trade:

Potion: Bull's Strength X 1 (25 xp, 0 gp) cl 3
Potion: Spider Climb X 1 (25 xp, 0 gp) cl 3
Potion: Resist Energy, fire X 1 (25 xp, 0 gp) cl 3
Potion: Resist Energy, Acid X 1 (25 xp, 0 gp) cl 3
Potion: Resist Energy. elect X 1 (25 xp, 0 gp) cl 3
Those potions only cost 12 xp to make. It's 1 xp per 25 gp in the price. 300/25=12 xp.

KerlanRayne
 

as a refrence for all :

holy water: 25 gp
cure light potion :50 gp
bless weapon: 100 gp
barkskin +2: 300 gp
cure moderate wounds: 300 gp
delay poison: 300 gp
barkskin +3: 600
cure serious wounds: 750 gp
 
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