I am running the Whispering Cairn, and my players are about to face the final encounter in the dungeon - the 2 Wind Warriors. Here's the problem I'm having: I think this encounter is woefully unbalanced for a party of 3rd level characters. The Wind Warriors can fly, they have a reasonably high AC (19), they have a good number of hit points (39), and they have a sonic ranged attack! Granted, the range on the ranged attack is very short. But if I play these monsters as written, they will make mincemeat of my party! If played intelligently, they will hover out of reach of the party and keep blasting them with their sonic attack until they are all dead or have fled. (Since the party is 3rd level, they have no ability to fly, no uber-archers, and the wizard doesn't have enough magic missiles to bring down even one of them.)
Did other DMs see a problem with this encounter? If so, what did you other DMs do? I'm thinking of taking away the Wind Warriors' ability to fly. I think that will make things much more reasonable for the party. Does this seem like a reasonable solution? If so, how should it affect the Wind Warriors' CR?
Did other DMs see a problem with this encounter? If so, what did you other DMs do? I'm thinking of taking away the Wind Warriors' ability to fly. I think that will make things much more reasonable for the party. Does this seem like a reasonable solution? If so, how should it affect the Wind Warriors' CR?